File List
Here is a list of all files with brief descriptions:
core/vpgl/vpgl_affine_camera.h [code]A class for the affine camera model
core/vpgl/vpgl_affine_camera.txx [code]
core/vpgl/vpgl_affine_fundamental_matrix.h [code]A class for the fundamental matrix between two affine cameras
core/vpgl/vpgl_affine_fundamental_matrix.txx [code]
core/vpgl/vpgl_calibration_matrix.h [code]A class for the calibration matrix component of a perspective camera matrix
core/vpgl/vpgl_calibration_matrix.txx [code]
core/vpgl/vpgl_camera.h [code]A general camera class
core/vpgl/vpgl_camera_double_sptr.h [code]
core/vpgl/vpgl_camera_float_sptr.h [code]
core/vpgl/vpgl_datum_conversion.cxx [code]This file is a subset of routines that will be used to create and list the datum coordinate shift formulas
core/vpgl/vpgl_datum_conversion.h [code]
core/vpgl/vpgl_dll.h [code]
core/vpgl/vpgl_earth_constants.h [code]
core/vpgl/vpgl_essential_matrix.h [code]A class for the essential matrix between two projective cameras
core/vpgl/vpgl_essential_matrix.txx [code]
core/vpgl/vpgl_fundamental_matrix.h [code]A class for the fundamental matrix between two projective cameras
core/vpgl/vpgl_fundamental_matrix.txx [code]
core/vpgl/vpgl_generic_camera.h [code]The generic camera
core/vpgl/vpgl_generic_camera.txx [code]
core/vpgl/vpgl_local_rational_camera.h [code]A local rational camera model
core/vpgl/vpgl_local_rational_camera.txx [code]
core/vpgl/vpgl_lvcs.cxx [code]
core/vpgl/vpgl_lvcs.h [code]A geographic coordinate system
core/vpgl/vpgl_lvcs_sptr.h [code]
core/vpgl/vpgl_perspective_camera.h [code]A class for the perspective camera model
core/vpgl/vpgl_perspective_camera.txx [code]
core/vpgl/vpgl_proj_camera.h [code]A camera model using the standard 3x4 matrix representation
core/vpgl/vpgl_proj_camera.txx [code]
core/vpgl/vpgl_rational_camera.h [code]A camera model based on ratios of cubic polynomials
core/vpgl/vpgl_rational_camera.txx [code]
core/vpgl/vpgl_utm.cxx [code]
core/vpgl/vpgl_utm.h [code]A rip-off of the IUE utm_geodedic and geodetic_utm transform classes which allows the GeoPt to support a constructor in UTM coordinates
core/vpgl/algo/vpgl_ba_fixed_k_lsqr.cxx [code]
core/vpgl/algo/vpgl_ba_fixed_k_lsqr.h [code]Bundle adjustment sparse least squares class for fixed intrinsics
core/vpgl/algo/vpgl_ba_shared_k_lsqr.cxx [code]
core/vpgl/algo/vpgl_ba_shared_k_lsqr.h [code]
core/vpgl/algo/vpgl_backproject.cxx [code]
core/vpgl/algo/vpgl_backproject.h [code]Methods for back_projecting from cameras to 3-d geometric structures
core/vpgl/algo/vpgl_bundle_adjust.cxx [code]
core/vpgl/algo/vpgl_bundle_adjust.h [code]Bundle adjustment sparse least squares functions
core/vpgl/algo/vpgl_bundle_adjust_lsqr.cxx [code]
core/vpgl/algo/vpgl_bundle_adjust_lsqr.h [code]Bundle adjustment sparse least squares base class
core/vpgl/algo/vpgl_camera_compute.cxx [code]
core/vpgl/algo/vpgl_camera_compute.h [code]Several routines for computing different kinds of cameras from world-point correspondences
core/vpgl/algo/vpgl_camera_convert.cxx [code]
core/vpgl/algo/vpgl_camera_convert.h [code]Several routines for converting camera types
core/vpgl/algo/vpgl_camera_homographies.cxx [code]
core/vpgl/algo/vpgl_camera_homographies.h [code]Various miscellaneous methods involving cameras
core/vpgl/algo/vpgl_em_compute_5_point.h [code]The 5 point algorithm as described by David Nister for computing an essential matrix from point correspondences
core/vpgl/algo/vpgl_em_compute_5_point.txx [code]
core/vpgl/algo/vpgl_fm_compute_2_point.cxx [code]
core/vpgl/algo/vpgl_fm_compute_2_point.h [code]A 2 point algorithm for computing the fundamental matrix for translation from point correspondences
core/vpgl/algo/vpgl_fm_compute_7_point.cxx [code]
core/vpgl/algo/vpgl_fm_compute_7_point.h [code]The 7 point algorithm for computing a fundamental matrix from point correspondences
core/vpgl/algo/vpgl_fm_compute_8_point.cxx [code]
core/vpgl/algo/vpgl_fm_compute_8_point.h [code]The 8 point algorithm for computing a fundamental matrix from point correspondences
core/vpgl/algo/vpgl_invmap_cost_function.cxx [code]
core/vpgl/algo/vpgl_invmap_cost_function.h [code]
core/vpgl/algo/vpgl_optimize_camera.cxx [code]
core/vpgl/algo/vpgl_optimize_camera.h [code]Methods for projecting geometric structures onto the image
core/vpgl/algo/vpgl_ortho_procrustes.cxx [code]
core/vpgl/algo/vpgl_ortho_procrustes.h [code]Solve min(R,s) ||X-s(RY+t)||, where R is a rotation matrix, X,Y are 3-d points, s is a scalar and t is a translation vector
core/vpgl/algo/vpgl_rational_adjust.cxx [code]
core/vpgl/algo/vpgl_rational_adjust.h [code]Adjust 3-d offset and scale to align rational cameras to geolocations
core/vpgl/algo/vpgl_rational_adjust_multipt.cxx [code]
core/vpgl/algo/vpgl_rational_adjust_multipt.h [code]Adjust image offsets to register a set of rational cameras using multiple correspondence points
core/vpgl/algo/vpgl_rational_adjust_onept.cxx [code]
core/vpgl/algo/vpgl_rational_adjust_onept.h [code]Adjust image offsets to register a set of rational cameras
core/vpgl/algo/vpgl_ray.cxx [code]
core/vpgl/algo/vpgl_ray.h [code]Methods for computing the camera ray direction at a given 3-d point and other operations on camera rays
core/vpgl/algo/vpgl_ray_intersect.cxx [code]
core/vpgl/algo/vpgl_ray_intersect.h [code]Find the 3-d point closest to the intersection of rays from >= 2 cameras
core/vpgl/algo/vpgl_triangulate_points.cxx [code]
core/vpgl/algo/vpgl_triangulate_points.h [code]Determines the 3D location of a point in world space given the 2D location of the point as seen by a collection of cameras
core/vpgl/file_formats/vpgl_geo_camera.cxx [code]
core/vpgl/file_formats/vpgl_geo_camera.h [code]A geotiff image deduced camera class
core/vpgl/file_formats/vpgl_nitf_rational_camera.cxx [code]Instance a nitf_rational camera from nitf header information
core/vpgl/file_formats/vpgl_nitf_rational_camera.h [code]: instance a nitf_rational camera from nitf header information
core/vpgl/io/vpgl_io_affine_camera.h [code]
core/vpgl/io/vpgl_io_affine_camera.txx [code]
core/vpgl/io/vpgl_io_camera.cxx [code]
core/vpgl/io/vpgl_io_camera.h [code]
core/vpgl/io/vpgl_io_camera.txx [code]
core/vpgl/io/vpgl_io_local_rational_camera.h [code]
core/vpgl/io/vpgl_io_local_rational_camera.txx [code]
core/vpgl/io/vpgl_io_lvcs.cxx [code]
core/vpgl/io/vpgl_io_lvcs.h [code]
core/vpgl/io/vpgl_io_perspective_camera.h [code]
core/vpgl/io/vpgl_io_perspective_camera.txx [code]
core/vpgl/io/vpgl_io_proj_camera.h [code]
core/vpgl/io/vpgl_io_proj_camera.txx [code]
core/vpgl/io/vpgl_io_rational_camera.h [code]
core/vpgl/io/vpgl_io_rational_camera.txx [code]
core/vpgl/xio/vpgl_xio_lvcs.cxx [code]
core/vpgl/xio/vpgl_xio_lvcs.h [code]XML write a vpgl_lvcs Two functions which write a valid XML fragment to an ostream