Methods for computing the camera ray direction at a given 3-d point and other operations on camera rays. More...
#include <vpgl/vpgl_rational_camera.h>
#include <vgl/algo/vgl_rotation_3d.h>
#include <vpgl/vpgl_local_rational_camera.h>
#include <vpgl/vpgl_perspective_camera.h>
#include <vpgl/vpgl_generic_camera.h>
#include <vnl/vnl_double_3.h>
#include <vgl/vgl_point_3d.h>
#include <vgl/vgl_vector_3d.h>
#include <vgl/vgl_ray_3d.h>
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Classes | |
class | vpgl_ray |
Methods for computing the camera ray direction at a given 3-d point and other operations on camera rays.
Definition in file vpgl_ray.h.