A 3-d ray defined by an origin and a direction vector. More...
#include <vcl_iosfwd.h>
#include <vgl/vgl_vector_3d.h>
#include <vgl/vgl_point_3d.h>
#include <vgl/vgl_line_segment_3d.h>
#include <vgl/vgl_line_3d_2_points.h>
Go to the source code of this file.
Classes | |
class | vgl_ray_3d< Type > |
Represents a 3-d ray. More... | |
Defines | |
#define | VGL_RAY_3D_INSTANTIATE(T) extern "please include vgl/vgl_ray_3d.txx first" |
Functions | |
template<class Type > | |
vcl_ostream & | operator<< (vcl_ostream &s, const vgl_ray_3d< Type > &p) |
Write to stream. | |
template<class Type > | |
vcl_istream & | operator>> (vcl_istream &is, vgl_ray_3d< Type > &p) |
Read from stream. | |
template<class Type > | |
double | angle (vgl_ray_3d< Type > const &r0, vgl_ray_3d< Type > const &r1) |
public functions. |
A 3-d ray defined by an origin and a direction vector.
Modifications Initial version Sept. 17, 2010
Definition in file vgl_ray_3d.h.
#define VGL_RAY_3D_INSTANTIATE | ( | T | ) | extern "please include vgl/vgl_ray_3d.txx first" |
Definition at line 106 of file vgl_ray_3d.h.
double angle | ( | vgl_ray_3d< Type > const & | r0, |
vgl_ray_3d< Type > const & | r1 | ||
) |
vcl_ostream & operator<< | ( | vcl_ostream & | s, |
const vgl_ray_3d< Type > & | p | ||
) |
Write to stream.
Definition at line 27 of file vgl_ray_3d.txx.
vcl_istream & operator>> | ( | vcl_istream & | is, |
vgl_ray_3d< Type > & | p | ||
) |
Read from stream.
Definition at line 33 of file vgl_ray_3d.txx.