vgl : Geometry Library

The core geometry library vgl is intended to provide an environment for geometric primitives, both in cartesian and homogeneous representations, and for both 2D and 3D.

This includes classes for

In addition, the vgl-algo library contains functions to perform elementary geometric operations like intersecting two lines, finding the nearest point on a line or a conic, computing the cross ratio of four points, lines or planes.

For convenience, this functionality is put in a "name space", separate for 2D and 3D, and separate for cartesian and homogeneous representations.

All representation classes are templated on the computational numeric type.

Developer

Peter Vanroose is responsible for co-ordinating significant changes to vgl. http://sourceforge.net/sendmessage.php?touser=290414