vpgl_adjust_lsqr | The 3-d offset and scale parameters of rational cameras typically must be adjusted to compensate for errors in geographic alignment |
vpgl_affine_camera< T > | |
vpgl_affine_camera_compute | Basic least squares solution for an affine camera given corresponding world and image points |
vpgl_affine_fundamental_matrix< T > | |
vpgl_ba_fixed_k_lsqr | Class for bundle adjustment with fixed intrinsic parameters |
vpgl_backproject | |
vpgl_bundle_adjust | Static functions for bundle adjustment |
vpgl_bundle_adjust_lsqr | Base class bundle adjustment sparse least squares function |
vpgl_calibration_matrix< T > | A class representing the "K" matrix of a perspective camera matrix as described in |
vpgl_cam_trans_search_lsqr | This algorithm finds a set of minimum translations that registers the input set of images using multiple correspondences e.g |
vpgl_camera< T > | |
vpgl_camera_homographies | |
vpgl_em_compute_5_point< T > | |
vpgl_em_compute_5_point_ransac< T > | |
vpgl_essential_matrix< T > | |
vpgl_fm_compute_2_point | |
vpgl_fm_compute_7_point | |
vpgl_fm_compute_8_point | |
vpgl_fundamental_matrix< T > | |
vpgl_generic_camera< T > | |
vpgl_generic_camera_convert | Various methods for converting to a generic camera |
vpgl_geo_camera | |
vpgl_invmap_cost_function | |
vpgl_local_rational_camera< T > | |
vpgl_lvcs | |
vpgl_nitf_rational_camera | |
vpgl_optimize_camera | |
vpgl_orientation_lsqr | This class optimizes the rotation of a perspective camera given an initial estimate and a known internal calibration and position |
vpgl_orientation_position_calibration_lsqr | This class optimizes the rotation/translation/calibration of a perspective camera given an initial estimate |
vpgl_orientation_position_lsqr | This class optimizes the rotation/translation of a perspective camera given an initial estimate and a known internal calibration |
vpgl_ortho_procrustes | Solve orthogonal Procrustes problem |
vpgl_perspective_camera< T > | This class implements the perspective camera class as described in Hartley & Zisserman as a finite camera |
vpgl_perspective_camera_compute | Various methods for computing a perspective camera |
vpgl_perspective_camera_convert | Various methods for computing a perspective camera |
vpgl_proj_camera< T > | |
vpgl_proj_camera_compute | Basic least squares solution for a general projective camera given corresponding world and image points |
vpgl_proj_camera_convert | Basic least squares solution for a general projective camera given corresponding world and image points |
vpgl_rational_adjust | |
vpgl_rational_adjust_multiple_pts | |
vpgl_rational_adjust_onept | |
vpgl_rational_camera< T > | |
vpgl_ray | |
vpgl_ray_intersect | |
vpgl_ray_intersect_lsqr | The image offsets of rational cameras typically must be adjusted to compensate for errors in geographic alignment |
vpgl_scale_offset< T > | |
vpgl_triangulate_points | |
vpgl_utm | |
vpgl_z_search_lsqr | The image offsets of rational cameras typically must be adjusted to compensate for errors in geographic alignment |