Go to the documentation of this file.00001 #include "vpgl_camera_homographies.h"
00002
00003
00004 #include <vgl/vgl_vector_3d.h>
00005 #include <vgl/algo/vgl_rotation_3d.h>
00006 #include <vgl/algo/vgl_h_matrix_3d.h>
00007 #include <vnl/vnl_vector_fixed.h>
00008 #include <vnl/vnl_matrix_fixed.h>
00009 static vgl_h_matrix_3d<double> plane_trans(vgl_plane_3d<double> const& plane,
00010 vgl_point_3d<double> const& ref_pt)
00011 {
00012
00013
00014
00015 vgl_vector_3d<double> n(plane.a(), plane.b(), plane.c());
00016 double mag = n.length();
00017 n/=mag;
00018 double trans = plane.d()/mag;
00019
00020 vgl_vector_3d<double> z(0, 0, 1.0);
00021 vgl_rotation_3d<double> R(n, z);
00022 vgl_vector_3d<double> t = R*(trans*n);
00023 vgl_h_matrix_3d<double> Tr = R.as_h_matrix_3d();
00024 Tr.set_translation(t.x(), t.y(), t.z());
00025
00026
00027
00028 vgl_h_matrix_3d<double> Trinv = Tr.get_inverse();
00029 vgl_homg_point_3d<double> hp(ref_pt);
00030 vgl_homg_point_3d<double> thp = Trinv(hp);
00031 vgl_point_3d<double> tp(thp);
00032
00033
00034
00035 if (tp.z()<0) {
00036 vnl_matrix_fixed<double,3, 3> m(0.0);
00037 m[0][0] = -1.0; m[1][1] = 1.0; m[2][2]=-1.0;
00038 vgl_h_matrix_3d<double> Trflip;
00039 Trflip.set_identity();
00040 Trflip.set_rotation_matrix(m);
00041 Tr = Trflip*Tr;
00042 }
00043 return Tr;
00044 }
00045
00046 vgl_h_matrix_2d<double> vpgl_camera_homographies::
00047 homography_to_camera(vpgl_proj_camera<double> const& cam,
00048 vgl_plane_3d<double> const& plane)
00049 {
00050 vgl_homg_point_3d<double> hc = cam.camera_center();
00051 vgl_point_3d<double> cp(hc);
00052 vgl_h_matrix_3d<double> Tr = plane_trans(plane,cp);
00053 vgl_h_matrix_3d<double> Trinv = Tr.get_inverse();
00054
00055 vpgl_proj_camera<double> tcam = postmultiply(cam, Trinv);
00056
00057 vnl_matrix_fixed<double, 3, 4> p = tcam.get_matrix();
00058 vnl_matrix_fixed<double, 3, 3> h;
00059 vnl_vector_fixed<double, 3> h0, h1, h2;
00060 h0 = p.get_column(0); h1 = p.get_column(1); h2 = p.get_column(3);
00061 h.set_column(0, h0); h.set_column(1, h1); h.set_column(2, h2);
00062 vgl_h_matrix_2d<double> H(h);
00063 return H;
00064 }
00065
00066
00067 vgl_h_matrix_2d<double> vpgl_camera_homographies::
00068 homography_to_camera(vpgl_perspective_camera<double> const& cam,
00069 vgl_plane_3d<double> const& plane)
00070 {
00071 vpgl_proj_camera<double> const& pcam =
00072 static_cast<vpgl_proj_camera<double> const&>(cam);
00073 return vpgl_camera_homographies::homography_to_camera(pcam, plane);
00074 }
00075
00076
00077 vgl_h_matrix_2d<double> vpgl_camera_homographies::
00078 homography_from_camera(vpgl_proj_camera<double> const& cam,
00079 vgl_plane_3d<double> const& plane)
00080 {
00081 vgl_h_matrix_2d<double> H =
00082 vpgl_camera_homographies::homography_to_camera(cam, plane);
00083 return H.get_inverse();
00084 }
00085
00086
00087 vgl_h_matrix_2d<double> vpgl_camera_homographies::
00088 homography_from_camera(vpgl_perspective_camera<double> const& cam,
00089 vgl_plane_3d<double> const& plane)
00090 {
00091 vgl_h_matrix_2d<double> H =
00092 vpgl_camera_homographies::homography_to_camera(cam, plane);
00093 return H.get_inverse();
00094 }
00095
00096 vpgl_perspective_camera<double> vpgl_camera_homographies::
00097 transform_camera_to_plane(vpgl_perspective_camera<double> const& cam,
00098 vgl_plane_3d<double> const& plane)
00099 {
00100 vgl_homg_point_3d<double> hc = cam.camera_center();
00101 vgl_point_3d<double> cp(hc);
00102 vgl_h_matrix_3d<double> Tr = plane_trans(plane,cp);
00103 vgl_h_matrix_3d<double> Trinv = Tr.get_inverse();
00104
00105 vpgl_perspective_camera<double> tcam =
00106 vpgl_perspective_camera<double>::postmultiply(cam, Trinv);
00107 return tcam;
00108 }
00109
00110 vpgl_proj_camera<double> vpgl_camera_homographies::
00111 transform_camera_to_plane(vpgl_proj_camera<double> const& cam,
00112 vgl_plane_3d<double> const& plane)
00113 {
00114 vgl_homg_point_3d<double> hc = cam.camera_center();
00115 vgl_point_3d<double> cp(hc);
00116 vgl_h_matrix_3d<double> Tr = plane_trans(plane,cp);
00117 vgl_h_matrix_3d<double> Trinv = Tr.get_inverse();
00118
00119 vpgl_proj_camera<double> tcam = postmultiply(cam, Trinv);
00120 return tcam;
00121 }
00122
00123 vcl_vector<vgl_point_3d<double> > vpgl_camera_homographies::
00124 transform_points_to_plane(vgl_plane_3d<double> const& plane,
00125 vgl_point_3d<double> const& ref_point,
00126 vcl_vector<vgl_point_3d<double> > const& pts )
00127 {
00128 vcl_vector<vgl_point_3d<double> > tr_pts;
00129 vgl_h_matrix_3d<double> Tr = plane_trans(plane, ref_point);
00130 for (vcl_vector<vgl_point_3d<double> >::const_iterator pit = pts.begin();
00131 pit != pts.end(); ++pit)
00132 {
00133 vgl_homg_point_3d<double> hp(*pit);
00134 vgl_homg_point_3d<double> tr_hp = Tr(hp);
00135 vgl_point_3d<double> trp(tr_hp);
00136 tr_pts.push_back(trp);
00137 }
00138 return tr_pts;
00139 }