#include "vpgl_fundamental_matrix.h"
#include "vpgl_essential_matrix.h"
#include "vpgl_calibration_matrix.h"
#include <vnl/vnl_vector_fixed.h>
#include <vnl/vnl_matrix_fixed.h>
#include <vnl/vnl_cross_product_matrix.h>
#include <vnl/vnl_inverse.h>
#include <vnl/algo/vnl_svd.h>
#include <vnl/vnl_vector.h>
#include <vgl/vgl_point_2d.h>
#include <vgl/vgl_point_3d.h>
#include <vgl/vgl_homg_point_2d.h>
#include <vgl/vgl_homg_line_2d.h>
#include <vgl/algo/vgl_homg_operators_2d.h>
#include <vcl_iosfwd.h>
#include <vcl_cassert.h>
Go to the source code of this file.
Defines | |
#define | vpgl_fundamental_matrix_txx_ |
#define | vpgl_FUNDAMENTAL_MATRIX_INSTANTIATE(T) |
Functions | |
template<class T > | |
vcl_ostream & | operator<< (vcl_ostream &s, vpgl_fundamental_matrix< T > const &p) |
write vpgl_fundamental_matrix to stream. | |
template<class T > | |
vcl_istream & | operator>> (vcl_istream &s, vpgl_fundamental_matrix< T > &p) |
Read vpgl_perspective_camera from stream. |
Definition in file vpgl_fundamental_matrix.txx.
#define vpgl_FUNDAMENTAL_MATRIX_INSTANTIATE | ( | T | ) |
template class vpgl_fundamental_matrix<T >; \ template vcl_ostream& operator<<(vcl_ostream&, const vpgl_fundamental_matrix<T >&); \ template vcl_istream& operator>>(vcl_istream&, vpgl_fundamental_matrix<T >&)
Definition at line 274 of file vpgl_fundamental_matrix.txx.
#define vpgl_fundamental_matrix_txx_ |
Definition at line 3 of file vpgl_fundamental_matrix.txx.
vcl_ostream& operator<< | ( | vcl_ostream & | s, |
vpgl_fundamental_matrix< T > const & | p | ||
) |
write vpgl_fundamental_matrix to stream.
Write vpgl_fundamental_matrix to stream.
Definition at line 256 of file vpgl_fundamental_matrix.txx.
vcl_istream& operator>> | ( | vcl_istream & | s, |
vpgl_fundamental_matrix< T > & | p | ||
) |
Read vpgl_perspective_camera from stream.
Read vpgl_fundamental_matrix from stream.
Definition at line 264 of file vpgl_fundamental_matrix.txx.