2D homogeneous operations More...
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Classes | |
class | vgl_homg_operators_2d< T > |
2D homogeneous operations. More... | |
Defines | |
#define | VGL_HOMG_OPERATORS_2D_INSTANTIATE(T) "Please #include <vgl/algo/vgl_homg_operators_2d.txx>" |
Functions | |
template<class T > | |
vgl_homg_point_2d< T > | operator* (vnl_matrix_fixed< T, 3, 3 > const &m, vgl_homg_point_2d< T > const &p) |
Transform a point through a 3x3 projective transformation matrix. | |
template<class T > | |
vgl_homg_line_2d< T > | operator* (vnl_matrix_fixed< T, 3, 3 > const &m, vgl_homg_line_2d< T > const &p) |
Transform a line through a 3x3 projective transformation matrix. |
2D homogeneous operations
Modifications 31-Oct-00 Peter Vanroose - signatures fixed, and vcl_list iterator used 16-Mar-01 Tim Cootes - added documentation 29-Aug-01 Peter Vanroose - added vgl_conic functions (ported from TargetJr) 5-Oct-01 Peter Vanroose - added compute_bounding_box functions 15-May-03 Peter Vanroose - added implementation for closest_point() 22-Jun-03 Peter Vanroose - vcl_list replaced by vcl_vector in lines_to_point 3-Feb-07 Peter Vanroose - changed vnl_vector to vnl_vector_fixed 20-Dec-10 Peter Vanroose - bug fix in conic intersection (when 2 intersection pts have same y coordinate)
Definition in file vgl_homg_operators_2d.h.
#define VGL_HOMG_OPERATORS_2D_INSTANTIATE | ( | T | ) | "Please #include <vgl/algo/vgl_homg_operators_2d.txx>" |
Definition at line 218 of file vgl_homg_operators_2d.h.
vgl_homg_point_2d< T > operator* | ( | vnl_matrix_fixed< T, 3, 3 > const & | m, |
vgl_homg_point_2d< T > const & | p | ||
) |
Transform a point through a 3x3 projective transformation matrix.
Definition at line 895 of file vgl_homg_operators_2d.txx.
vgl_homg_line_2d< T > operator* | ( | vnl_matrix_fixed< T, 3, 3 > const & | m, |
vgl_homg_line_2d< T > const & | p | ||
) |
Transform a line through a 3x3 projective transformation matrix.
Definition at line 906 of file vgl_homg_operators_2d.txx.