core/vpgl/io/vpgl_io_perspective_camera.h
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00001 #ifndef vpgl_io_perspective_camera_h_
00002 #define vpgl_io_perspective_camera_h_
00003 //:
00004 // \file
00005 #include <vsl/vsl_binary_io.h>
00006 #include <vpgl/vpgl_perspective_camera.h>
00007 
00008 //: Binary save camera to stream
00009 template <class T>
00010 void vsl_b_write(vsl_b_ostream & os, vpgl_perspective_camera<T> const& camera);
00011 
00012 //: Binary load camera from stream.
00013 template <class T>
00014 void vsl_b_read(vsl_b_istream & is, vpgl_perspective_camera<T> &camera);
00015 
00016 //: Print human readable summary of object to a stream
00017 template <class T>
00018 void vsl_print_summary(vcl_ostream& os,const vpgl_perspective_camera<T> & c);
00019 #endif
00020