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00002 #ifndef vpgl_ba_fixed_k_lsqr_h_
00003 #define vpgl_ba_fixed_k_lsqr_h_
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00014 #include <vpgl/algo/vpgl_bundle_adjust_lsqr.h>
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00018 class vpgl_ba_fixed_k_lsqr : public vpgl_bundle_adjust_lsqr
00019 {
00020 public:
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00023
00024 vpgl_ba_fixed_k_lsqr(const vcl_vector<vpgl_calibration_matrix<double> >& K,
00025 const vcl_vector<vgl_point_2d<double> >& image_points,
00026 const vcl_vector<vcl_vector<bool> >& mask);
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00032 vpgl_ba_fixed_k_lsqr(const vcl_vector<vpgl_calibration_matrix<double> >& K,
00033 const vcl_vector<vgl_point_2d<double> >& image_points,
00034 const vcl_vector<vnl_matrix<double> >& inv_covars,
00035 const vcl_vector<vcl_vector<bool> >& mask);
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00037
00038 virtual ~vpgl_ba_fixed_k_lsqr() {}
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00040
00041
00042 virtual void jac_Aij(unsigned int i,
00043 unsigned int j,
00044 vnl_double_3x4 const& Pi,
00045 vnl_vector<double> const& ai,
00046 vnl_vector<double> const& bj,
00047 vnl_vector<double> const& c,
00048 vnl_matrix<double>& Aij);
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00050
00051 virtual void jac_Bij(unsigned int i,
00052 unsigned int j,
00053 vnl_double_3x4 const& Pi,
00054 vnl_vector<double> const& ai,
00055 vnl_vector<double> const& bj,
00056 vnl_vector<double> const& c,
00057 vnl_matrix<double>& Bij);
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00059
00060 virtual void jac_Cij(unsigned int i,
00061 unsigned int j,
00062 vnl_double_3x4 const& Pi,
00063 vnl_vector<double> const& ai,
00064 vnl_vector<double> const& bj,
00065 vnl_vector<double> const& c,
00066 vnl_matrix<double>& Cij);
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00070 virtual vgl_homg_point_3d<double>
00071 param_to_point(int j,
00072 const double* bj,
00073 const vnl_vector<double>& c) const;
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00076 virtual vnl_vector_fixed<double,4>
00077 param_to_pt_vector(int j,
00078 const double* bj,
00079 const vnl_vector<double>& c) const;
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00082 virtual vpgl_perspective_camera<double>
00083 param_to_cam(int i,
00084 const double* ai,
00085 const vnl_vector<double>& c) const;
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00088 virtual vnl_double_3x4
00089 param_to_cam_matrix(int i,
00090 const double* ai,
00091 const vnl_vector<double>& c) const;
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00095 static vnl_vector<double>
00096 create_param_vector(const vcl_vector<vpgl_perspective_camera<double> >& cameras);
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00099 static vnl_vector<double>
00100 create_param_vector(const vcl_vector<vgl_point_3d<double> >& world_points);
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00103 protected:
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00105 vcl_vector<vpgl_calibration_matrix<double> > K_;
00106
00107 vcl_vector<vnl_double_3x3> Km_;
00108 };
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00111 #endif // vpgl_ba_fixed_k_lsqr_h_