A general camera class. More...
#include <vcl_string.h>
#include <vbl/vbl_ref_count.h>
#include "vpgl_camera_double_sptr.h"
#include "vpgl_camera_float_sptr.h"
Go to the source code of this file.
Classes | |
class | vpgl_camera< T > |
A general camera class.
A basic abstract camera class on which all specific cameras are based. As such there is only one operation it performs: project a 3d world point into a 2d image point. The class is templated over T which had better be an algebraic field. Since camera operations are based on projective geometry, it could be that case that T is complex in order to account for projecting quadric surfaces.
Modifications October 26, 2006 - Moved homogeneous methods to projective camera, since projective geometry may not apply in the most general case, e.g. rational cameras. - JLM
Definition in file vpgl_camera.h.