opt_orient(const vpgl_perspective_camera< double > &camera, const vcl_vector< vgl_homg_point_3d< double > > &world_points, const vcl_vector< vgl_point_2d< double > > &image_points) | vpgl_optimize_camera | [static] |
opt_orient_pos(const vpgl_perspective_camera< double > &camera, const vcl_vector< vgl_homg_point_3d< double > > &world_points, const vcl_vector< vgl_point_2d< double > > &image_points) | vpgl_optimize_camera | [static] |
opt_orient_pos_cal(const vpgl_perspective_camera< double > &camera, const vcl_vector< vgl_homg_point_3d< double > > &world_points, const vcl_vector< vgl_point_2d< double > > &image_points, const double xtol=0.0001, const unsigned nevals=10000) | vpgl_optimize_camera | [static] |
vpgl_optimize_camera() | vpgl_optimize_camera | [private] |
~vpgl_optimize_camera() | vpgl_optimize_camera |