#include "sdet_grid_finder.h"
#include <vcl_fstream.h>
#include <vcl_algorithm.h>
#include <vnl/vnl_matrix_fixed.h>
#include <vnl/vnl_numeric_traits.h>
#include <vnl/vnl_math.h>
#include <vnl/vnl_det.h>
#include <vbl/vbl_bounding_box.h>
#include <vgl/vgl_homg_line_2d.h>
#include <vgl/vgl_homg_point_2d.h>
#include <vgl/vgl_point_2d.h>
#include <vgl/vgl_vector_2d.h>
#include <vgl/algo/vgl_homg_operators_2d.h>
#include <vgl/algo/vgl_h_matrix_2d_compute_4point.h>
#include <vgl/algo/vgl_h_matrix_2d_compute_linear.h>
#include <vsol/vsol_point_2d.h>
#include <vsol/vsol_line_2d.h>
#include <bsol/bsol_hough_line_index.h>
#include <bsol/bsol_algs.h>
#include <bsol/bsol_distance_histogram.h>
#include <vnl/algo/vnl_convolve.h>
#include <gevd/gevd_bufferxy.h>
Go to the source code of this file.
Modifications Bing Yu 1/18/2008 - removed unnecessary check on line length in compute_affine_homography() - bug fixed: n_lines_x_/n_lines_y were switched when computing grid offset in compute_homography_linear_chamfer(), writing grid points in init_output_file(), and write_image_points() - bug fixed in iterator over "squares" in a few places in get_square_pixel_stats()
Definition in file sdet_grid_finder.cxx.