Classes
core/vgl/algo/vgl_h_matrix_2d_compute_linear.h File Reference

contains class vgl_h_matrix_2d_compute_linear More...

#include <vgl/algo/vgl_h_matrix_2d_compute.h>

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Classes

class  vgl_h_matrix_2d_compute_linear

Detailed Description

contains class vgl_h_matrix_2d_compute_linear

vgl_h_matrix_2d_compute_linear contains a linear method to calculate the plane projectivity which relates four 2D point (or plane) correspondences. The returned $H$ is such that $H [p_1 p_2 p_3 p_4 ] \sim [p'_1 p'_2 p'_3 p'_4 ]$ where the $p_i$ are the homogeneous points in the first view, and the $p'_i$ their images.

    Modifications
     200598 FSM added checks for degenerate or coincident points.
     230603 Peter Vanroose - made compute_pl() etc. pure virtual
     240603 Peter Vanroose - added rough first implementation for compute_pl()
   

Definition in file vgl_h_matrix_2d_compute_linear.h.