Classes
core/vgl/algo/vgl_h_matrix_2d_compute_4point.h File Reference

vgl_h_matrix_2d_compute_linear contains a linear method to calculate the plane projectivity which relates four 2D point correspondences. More...

#include <vgl/algo/vgl_h_matrix_2d_compute.h>

Go to the source code of this file.

Classes

class  vgl_h_matrix_2d_compute_4point

Detailed Description

vgl_h_matrix_2d_compute_linear contains a linear method to calculate the plane projectivity which relates four 2D point correspondences.

The returned $H$ is such that $H ~ [p_1 ~ p_2 ~ p_3 ~ p_4 ] \sim [p'_1 ~ p'_2 ~ p'_3 ~ p'_4 ]$ where the $p_i$ are the homogeneous points in the first view, and the $p'_i$ their images.

    Modifications
     08-02-98 FSM obsoleted bool compute(vgl_h_matrix_2d<double>  *)
     Mar 26, 2003 JLM Preparing to move up to vgl
     Jun 23, 2003 Peter Vanroose - made compute_pl() etc. pure virtual
     Jun 23, 2003 Peter Vanroose - added rough first impl. for compute_l()
   

Definition in file vgl_h_matrix_2d_compute_4point.h.