vgl_h_matrix_2d_compute_linear contains a linear method to calculate the plane projectivity which relates four 2D point correspondences. More...
#include <vgl/algo/vgl_h_matrix_2d_compute.h>
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Classes | |
class | vgl_h_matrix_2d_compute_4point |
vgl_h_matrix_2d_compute_linear contains a linear method to calculate the plane projectivity which relates four 2D point correspondences.
The returned is such that where the are the homogeneous points in the first view, and the their images.
Modifications 08-02-98 FSM obsoleted bool compute(vgl_h_matrix_2d<double> *) Mar 26, 2003 JLM Preparing to move up to vgl Jun 23, 2003 Peter Vanroose - made compute_pl() etc. pure virtual Jun 23, 2003 Peter Vanroose - added rough first impl. for compute_l()
Definition in file vgl_h_matrix_2d_compute_4point.h.