, including all inherited members.
| angle_between_rays(vgl_rotation_3d< double > const &r0, vgl_rotation_3d< double > const &r1) | vpgl_ray | [static] |
| plane_ray(vpgl_local_rational_camera< double > const &lrcam, const vgl_point_2d< double > image_point1, const vgl_point_2d< double > image_point2, vgl_plane_3d< double > &plane) | vpgl_ray | [static] |
| principal_ray(vpgl_proj_camera< double > const &cam, vgl_ray_3d< double > &pray) | vpgl_ray | [static] |
| principal_ray(vpgl_perspective_camera< double > const &cam, vgl_ray_3d< double > &pray) | vpgl_ray | [inline, static] |
| ray(const vpgl_camera< double > *cam, vnl_double_3 const &point_3d, vnl_double_3 &ray) | vpgl_ray | [static] |
| ray(const vpgl_camera< double > *cam, vgl_point_3d< double > const &point_3d, vgl_vector_3d< double > &ray) | vpgl_ray | [static] |
| ray(const vpgl_camera< double > *cam, vgl_point_3d< double > const &point_3d, double origin_z, vgl_ray_3d< double > &ray) | vpgl_ray | [static] |
| ray(vpgl_rational_camera< double > const &rcam, vnl_double_3 const &point_3d, vnl_double_3 &ray) | vpgl_ray | [static] |
| ray(vpgl_rational_camera< double > const &rcam, vgl_point_3d< double > const &point_3d, vgl_vector_3d< double > &ray) | vpgl_ray | [static] |
| ray(vpgl_rational_camera< double > const &rcam, vgl_point_3d< double > const &point_3d, vgl_ray_3d< double > &ray) | vpgl_ray | [static] |
| ray(vpgl_local_rational_camera< double > const &lrcam, const double u, const double v, vgl_point_3d< double > &origin, vgl_vector_3d< double > &dir) | vpgl_ray | [static] |
| ray(vpgl_local_rational_camera< double > const &lrcam, const double u, const double v, vgl_ray_3d< double > &ray) | vpgl_ray | [static] |
| ray(vpgl_proj_camera< double > const &cam, vgl_point_3d< double > const &world_pt, vgl_ray_3d< double > &ray) | vpgl_ray | [static] |
| ray(vpgl_perspective_camera< double > const &cam, vgl_point_3d< double > const &world_pt, vgl_ray_3d< double > &ray) | vpgl_ray | [static] |
| ray(vpgl_generic_camera< double > const &cam, vgl_point_3d< double > const &world_pt, vgl_ray_3d< double > &ray) | vpgl_ray | [static] |
| rot_about_ray(vgl_rotation_3d< double > const &r0, vgl_rotation_3d< double > const &r1) | vpgl_ray | [static] |
| rot_to_point_ray(vgl_vector_3d< double > const &ray_dir) | vpgl_ray | [static] |
| rot_to_point_ray(double azimuth, double elevation) | vpgl_ray | [static] |
| vpgl_ray() | vpgl_ray | [private] |
| ~vpgl_ray() | vpgl_ray | [private] |