vpgl_ray Member List
This is the complete list of members for vpgl_ray, including all inherited members.
angle_between_rays(vgl_rotation_3d< double > const &r0, vgl_rotation_3d< double > const &r1)vpgl_ray [static]
plane_ray(vpgl_local_rational_camera< double > const &lrcam, const vgl_point_2d< double > image_point1, const vgl_point_2d< double > image_point2, vgl_plane_3d< double > &plane)vpgl_ray [static]
principal_ray(vpgl_proj_camera< double > const &cam, vgl_ray_3d< double > &pray)vpgl_ray [static]
principal_ray(vpgl_perspective_camera< double > const &cam, vgl_ray_3d< double > &pray)vpgl_ray [inline, static]
ray(const vpgl_camera< double > *cam, vnl_double_3 const &point_3d, vnl_double_3 &ray)vpgl_ray [static]
ray(const vpgl_camera< double > *cam, vgl_point_3d< double > const &point_3d, vgl_vector_3d< double > &ray)vpgl_ray [static]
ray(const vpgl_camera< double > *cam, vgl_point_3d< double > const &point_3d, double origin_z, vgl_ray_3d< double > &ray)vpgl_ray [static]
ray(vpgl_rational_camera< double > const &rcam, vnl_double_3 const &point_3d, vnl_double_3 &ray)vpgl_ray [static]
ray(vpgl_rational_camera< double > const &rcam, vgl_point_3d< double > const &point_3d, vgl_vector_3d< double > &ray)vpgl_ray [static]
ray(vpgl_rational_camera< double > const &rcam, vgl_point_3d< double > const &point_3d, vgl_ray_3d< double > &ray)vpgl_ray [static]
ray(vpgl_local_rational_camera< double > const &lrcam, const double u, const double v, vgl_point_3d< double > &origin, vgl_vector_3d< double > &dir)vpgl_ray [static]
ray(vpgl_local_rational_camera< double > const &lrcam, const double u, const double v, vgl_ray_3d< double > &ray)vpgl_ray [static]
ray(vpgl_proj_camera< double > const &cam, vgl_point_3d< double > const &world_pt, vgl_ray_3d< double > &ray)vpgl_ray [static]
ray(vpgl_perspective_camera< double > const &cam, vgl_point_3d< double > const &world_pt, vgl_ray_3d< double > &ray)vpgl_ray [static]
ray(vpgl_generic_camera< double > const &cam, vgl_point_3d< double > const &world_pt, vgl_ray_3d< double > &ray)vpgl_ray [static]
rot_about_ray(vgl_rotation_3d< double > const &r0, vgl_rotation_3d< double > const &r1)vpgl_ray [static]
rot_to_point_ray(vgl_vector_3d< double > const &ray_dir)vpgl_ray [static]
rot_to_point_ray(double azimuth, double elevation)vpgl_ray [static]
vpgl_ray()vpgl_ray [private]
~vpgl_ray()vpgl_ray [private]