compute(const vcl_vector< vgl_point_2d< double > > &image_pts, const vcl_vector< vgl_point_3d< double > > &world_pts, const vpgl_calibration_matrix< double > &K, vpgl_perspective_camera< double > &camera) | vpgl_perspective_camera_compute | [static] |
compute(const vcl_vector< vgl_point_2d< double > > &image_pts, const vcl_vector< vgl_point_2d< double > > &ground_pts, vpgl_perspective_camera< double > &camera) | vpgl_perspective_camera_compute | [static] |
compute_dlt(const vcl_vector< vgl_point_2d< double > > &image_pts, const vcl_vector< vgl_point_3d< double > > &world_pts, vpgl_perspective_camera< double > &camera, double &err) | vpgl_perspective_camera_compute | [static] |
vpgl_perspective_camera_compute() | vpgl_perspective_camera_compute | [private] |