vpgl_perspective_camera< T > Member List
This is the complete list of members for vpgl_perspective_camera< T >, including all inherited members.
backproject(const vgl_homg_point_2d< T > &image_point) const vpgl_perspective_camera< T > [virtual]
backproject(const vgl_point_2d< T > &image_point) const vpgl_perspective_camera< T >
backproject(T u, T v) const vpgl_perspective_camera< T > [inline]
vpgl_proj_camera::backproject(const vgl_homg_line_2d< T > &image_line) const vpgl_proj_camera< T >
backproject_ray(const vgl_point_2d< T > &image_point) const vpgl_perspective_camera< T >
backproject_ray(T u, T v) const vpgl_perspective_camera< T > [inline]
vpgl_proj_camera::backproject_ray(const vgl_homg_point_2d< T > &image_point) const vpgl_proj_camera< T > [virtual]
camera_center() const vpgl_perspective_camera< T > [inline, virtual]
camera_center_vpgl_perspective_camera< T > [protected]
cast_to_perspective_camera()vpgl_perspective_camera< T > [inline, virtual]
cast_to_perspective_camera() const vpgl_perspective_camera< T > [inline, virtual]
clone(void) const vpgl_perspective_camera< T > [virtual]
get_calibration() const vpgl_perspective_camera< T > [inline]
get_camera_center() const vpgl_perspective_camera< T > [inline]
get_matrix() const vpgl_proj_camera< T > [inline]
get_references() const vbl_ref_count
get_rotation() const vpgl_perspective_camera< T > [inline]
get_translation() const vpgl_perspective_camera< T >
is_a() const vpgl_camera< T > [inline]
is_behind_camera(const vgl_homg_point_3d< T > &world_point) const vpgl_perspective_camera< T >
is_class(vcl_string const &name) const vpgl_camera< T > [inline]
is_referenced() const vbl_ref_count
K_vpgl_perspective_camera< T > [protected]
look_at(const vgl_homg_point_3d< T > &point, const vgl_vector_3d< T > &up=vgl_vector_3d< T >(0, 0, 1))vpgl_perspective_camera< T >
operator()(const vgl_homg_point_3d< T > &world_point) const vpgl_proj_camera< T > [inline]
operator()(const vgl_line_segment_3d< T > &world_line) const vpgl_proj_camera< T > [inline]
operator()(const vgl_infinite_line_3d< T > &world_line) const vpgl_proj_camera< T > [inline]
operator=(const vpgl_proj_camera &cam)vpgl_proj_camera< T >
vpgl_camera::operator=(vbl_ref_count const &)vbl_ref_count
operator==(vpgl_perspective_camera< T > const &that) const vpgl_perspective_camera< T > [inline]
vpgl_proj_camera::operator==(vpgl_proj_camera< T > const &that) const vpgl_proj_camera< T > [inline]
postmultiply(const vpgl_perspective_camera< T > &in_cam, const vgl_h_matrix_3d< T > &euclid_trans)vpgl_perspective_camera< T > [static]
postmultiply(const vpgl_perspective_camera< T > &camera, const vgl_rotation_3d< T > &rot, const vgl_vector_3d< T > &trans)vpgl_perspective_camera< T > [static]
principal_axis() const vpgl_perspective_camera< T >
principal_plane() const vpgl_proj_camera< T > [inline, virtual]
project(const T x, const T y, const T z, T &u, T &v) const vpgl_proj_camera< T > [virtual]
project(const vgl_homg_point_3d< T > &world_point) const vpgl_proj_camera< T > [virtual]
project(const vgl_point_3d< T > &world_point) const vpgl_proj_camera< T > [inline]
project(const vgl_line_segment_3d< T > &world_line) const vpgl_proj_camera< T >
project(const vgl_infinite_line_3d< T > &world_line) const vpgl_proj_camera< T >
R_vpgl_perspective_camera< T > [protected]
recompute_matrix()vpgl_perspective_camera< T > [protected]
ref()vbl_ref_count
save(vcl_string cam_path)vpgl_perspective_camera< T > [virtual]
set_calibration(const vpgl_calibration_matrix< T > &K)vpgl_perspective_camera< T >
set_camera_center(const vgl_point_3d< T > &camera_center)vpgl_perspective_camera< T >
set_matrix(const vnl_matrix_fixed< T, 3, 4 > &new_camera_matrix)vpgl_proj_camera< T > [virtual]
set_matrix(const T *new_camera_matrix)vpgl_proj_camera< T > [virtual]
set_rotation(const vgl_rotation_3d< T > &R)vpgl_perspective_camera< T >
set_translation(const vgl_vector_3d< T > &t)vpgl_perspective_camera< T >
svd() const vpgl_proj_camera< T >
type_name() const vpgl_perspective_camera< T > [inline, virtual]
unref()vbl_ref_count
vbl_ref_count()vbl_ref_count
vbl_ref_count(vbl_ref_count const &)vbl_ref_count
vpgl_camera()vpgl_camera< T > [inline]
vpgl_perspective_camera()vpgl_perspective_camera< T >
vpgl_perspective_camera(const vpgl_calibration_matrix< T > &K, const vgl_point_3d< T > &camera_center, const vgl_rotation_3d< T > &R)vpgl_perspective_camera< T >
vpgl_perspective_camera(const vpgl_calibration_matrix< T > &K, const vgl_rotation_3d< T > &R, const vgl_vector_3d< T > &t)vpgl_perspective_camera< T >
vpgl_perspective_camera(const vpgl_perspective_camera &cam)vpgl_perspective_camera< T >
vpgl_proj_camera()vpgl_proj_camera< T >
vpgl_proj_camera(const vnl_matrix_fixed< T, 3, 4 > &camera_matrix)vpgl_proj_camera< T >
vpgl_proj_camera(const T *camera_matrix)vpgl_proj_camera< T >
vpgl_proj_camera(const vpgl_proj_camera &cam)vpgl_proj_camera< T >
x_vanishing_point() const vpgl_proj_camera< T > [inline]
y_vanishing_point() const vpgl_proj_camera< T > [inline]
z_vanishing_point() const vpgl_proj_camera< T > [inline]
~vbl_ref_count()vbl_ref_count [virtual]
~vpgl_camera()vpgl_camera< T > [inline, virtual]
~vpgl_perspective_camera()vpgl_perspective_camera< T > [inline, virtual]
~vpgl_proj_camera()vpgl_proj_camera< T > [virtual]