, including all inherited members.
| backproject(const vgl_homg_point_2d< T > &image_point) const | vpgl_perspective_camera< T > | [virtual] |
| backproject(const vgl_point_2d< T > &image_point) const | vpgl_perspective_camera< T > | |
| backproject(T u, T v) const | vpgl_perspective_camera< T > | [inline] |
| vpgl_proj_camera::backproject(const vgl_homg_line_2d< T > &image_line) const | vpgl_proj_camera< T > | |
| backproject_ray(const vgl_point_2d< T > &image_point) const | vpgl_perspective_camera< T > | |
| backproject_ray(T u, T v) const | vpgl_perspective_camera< T > | [inline] |
| vpgl_proj_camera::backproject_ray(const vgl_homg_point_2d< T > &image_point) const | vpgl_proj_camera< T > | [virtual] |
| camera_center() const | vpgl_perspective_camera< T > | [inline, virtual] |
| camera_center_ | vpgl_perspective_camera< T > | [protected] |
| cast_to_perspective_camera() | vpgl_perspective_camera< T > | [inline, virtual] |
| cast_to_perspective_camera() const | vpgl_perspective_camera< T > | [inline, virtual] |
| clone(void) const | vpgl_perspective_camera< T > | [virtual] |
| get_calibration() const | vpgl_perspective_camera< T > | [inline] |
| get_camera_center() const | vpgl_perspective_camera< T > | [inline] |
| get_matrix() const | vpgl_proj_camera< T > | [inline] |
| get_references() const | vbl_ref_count | |
| get_rotation() const | vpgl_perspective_camera< T > | [inline] |
| get_translation() const | vpgl_perspective_camera< T > | |
| is_a() const | vpgl_camera< T > | [inline] |
| is_behind_camera(const vgl_homg_point_3d< T > &world_point) const | vpgl_perspective_camera< T > | |
| is_class(vcl_string const &name) const | vpgl_camera< T > | [inline] |
| is_referenced() const | vbl_ref_count | |
| K_ | vpgl_perspective_camera< T > | [protected] |
| look_at(const vgl_homg_point_3d< T > &point, const vgl_vector_3d< T > &up=vgl_vector_3d< T >(0, 0, 1)) | vpgl_perspective_camera< T > | |
| operator()(const vgl_homg_point_3d< T > &world_point) const | vpgl_proj_camera< T > | [inline] |
| operator()(const vgl_line_segment_3d< T > &world_line) const | vpgl_proj_camera< T > | [inline] |
| operator()(const vgl_infinite_line_3d< T > &world_line) const | vpgl_proj_camera< T > | [inline] |
| operator=(const vpgl_proj_camera &cam) | vpgl_proj_camera< T > | |
| vpgl_camera::operator=(vbl_ref_count const &) | vbl_ref_count | |
| operator==(vpgl_perspective_camera< T > const &that) const | vpgl_perspective_camera< T > | [inline] |
| vpgl_proj_camera::operator==(vpgl_proj_camera< T > const &that) const | vpgl_proj_camera< T > | [inline] |
| postmultiply(const vpgl_perspective_camera< T > &in_cam, const vgl_h_matrix_3d< T > &euclid_trans) | vpgl_perspective_camera< T > | [static] |
| postmultiply(const vpgl_perspective_camera< T > &camera, const vgl_rotation_3d< T > &rot, const vgl_vector_3d< T > &trans) | vpgl_perspective_camera< T > | [static] |
| principal_axis() const | vpgl_perspective_camera< T > | |
| principal_plane() const | vpgl_proj_camera< T > | [inline, virtual] |
| project(const T x, const T y, const T z, T &u, T &v) const | vpgl_proj_camera< T > | [virtual] |
| project(const vgl_homg_point_3d< T > &world_point) const | vpgl_proj_camera< T > | [virtual] |
| project(const vgl_point_3d< T > &world_point) const | vpgl_proj_camera< T > | [inline] |
| project(const vgl_line_segment_3d< T > &world_line) const | vpgl_proj_camera< T > | |
| project(const vgl_infinite_line_3d< T > &world_line) const | vpgl_proj_camera< T > | |
| R_ | vpgl_perspective_camera< T > | [protected] |
| recompute_matrix() | vpgl_perspective_camera< T > | [protected] |
| ref() | vbl_ref_count | |
| save(vcl_string cam_path) | vpgl_perspective_camera< T > | [virtual] |
| set_calibration(const vpgl_calibration_matrix< T > &K) | vpgl_perspective_camera< T > | |
| set_camera_center(const vgl_point_3d< T > &camera_center) | vpgl_perspective_camera< T > | |
| set_matrix(const vnl_matrix_fixed< T, 3, 4 > &new_camera_matrix) | vpgl_proj_camera< T > | [virtual] |
| set_matrix(const T *new_camera_matrix) | vpgl_proj_camera< T > | [virtual] |
| set_rotation(const vgl_rotation_3d< T > &R) | vpgl_perspective_camera< T > | |
| set_translation(const vgl_vector_3d< T > &t) | vpgl_perspective_camera< T > | |
| svd() const | vpgl_proj_camera< T > | |
| type_name() const | vpgl_perspective_camera< T > | [inline, virtual] |
| unref() | vbl_ref_count | |
| vbl_ref_count() | vbl_ref_count | |
| vbl_ref_count(vbl_ref_count const &) | vbl_ref_count | |
| vpgl_camera() | vpgl_camera< T > | [inline] |
| vpgl_perspective_camera() | vpgl_perspective_camera< T > | |
| vpgl_perspective_camera(const vpgl_calibration_matrix< T > &K, const vgl_point_3d< T > &camera_center, const vgl_rotation_3d< T > &R) | vpgl_perspective_camera< T > | |
| vpgl_perspective_camera(const vpgl_calibration_matrix< T > &K, const vgl_rotation_3d< T > &R, const vgl_vector_3d< T > &t) | vpgl_perspective_camera< T > | |
| vpgl_perspective_camera(const vpgl_perspective_camera &cam) | vpgl_perspective_camera< T > | |
| vpgl_proj_camera() | vpgl_proj_camera< T > | |
| vpgl_proj_camera(const vnl_matrix_fixed< T, 3, 4 > &camera_matrix) | vpgl_proj_camera< T > | |
| vpgl_proj_camera(const T *camera_matrix) | vpgl_proj_camera< T > | |
| vpgl_proj_camera(const vpgl_proj_camera &cam) | vpgl_proj_camera< T > | |
| x_vanishing_point() const | vpgl_proj_camera< T > | [inline] |
| y_vanishing_point() const | vpgl_proj_camera< T > | [inline] |
| z_vanishing_point() const | vpgl_proj_camera< T > | [inline] |
| ~vbl_ref_count() | vbl_ref_count | [virtual] |
| ~vpgl_camera() | vpgl_camera< T > | [inline, virtual] |
| ~vpgl_perspective_camera() | vpgl_perspective_camera< T > | [inline, virtual] |
| ~vpgl_proj_camera() | vpgl_proj_camera< T > | [virtual] |