, including all inherited members.
backproject(const vgl_homg_point_2d< T > &image_point) const | vpgl_perspective_camera< T > | [virtual] |
backproject(const vgl_point_2d< T > &image_point) const | vpgl_perspective_camera< T > | |
backproject(T u, T v) const | vpgl_perspective_camera< T > | [inline] |
vpgl_proj_camera::backproject(const vgl_homg_line_2d< T > &image_line) const | vpgl_proj_camera< T > | |
backproject_ray(const vgl_point_2d< T > &image_point) const | vpgl_perspective_camera< T > | |
backproject_ray(T u, T v) const | vpgl_perspective_camera< T > | [inline] |
vpgl_proj_camera::backproject_ray(const vgl_homg_point_2d< T > &image_point) const | vpgl_proj_camera< T > | [virtual] |
camera_center() const | vpgl_perspective_camera< T > | [inline, virtual] |
camera_center_ | vpgl_perspective_camera< T > | [protected] |
cast_to_perspective_camera() | vpgl_perspective_camera< T > | [inline, virtual] |
cast_to_perspective_camera() const | vpgl_perspective_camera< T > | [inline, virtual] |
clone(void) const | vpgl_perspective_camera< T > | [virtual] |
get_calibration() const | vpgl_perspective_camera< T > | [inline] |
get_camera_center() const | vpgl_perspective_camera< T > | [inline] |
get_matrix() const | vpgl_proj_camera< T > | [inline] |
get_references() const | vbl_ref_count | |
get_rotation() const | vpgl_perspective_camera< T > | [inline] |
get_translation() const | vpgl_perspective_camera< T > | |
is_a() const | vpgl_camera< T > | [inline] |
is_behind_camera(const vgl_homg_point_3d< T > &world_point) const | vpgl_perspective_camera< T > | |
is_class(vcl_string const &name) const | vpgl_camera< T > | [inline] |
is_referenced() const | vbl_ref_count | |
K_ | vpgl_perspective_camera< T > | [protected] |
look_at(const vgl_homg_point_3d< T > &point, const vgl_vector_3d< T > &up=vgl_vector_3d< T >(0, 0, 1)) | vpgl_perspective_camera< T > | |
operator()(const vgl_homg_point_3d< T > &world_point) const | vpgl_proj_camera< T > | [inline] |
operator()(const vgl_line_segment_3d< T > &world_line) const | vpgl_proj_camera< T > | [inline] |
operator()(const vgl_infinite_line_3d< T > &world_line) const | vpgl_proj_camera< T > | [inline] |
operator=(const vpgl_proj_camera &cam) | vpgl_proj_camera< T > | |
vpgl_camera::operator=(vbl_ref_count const &) | vbl_ref_count | |
operator==(vpgl_perspective_camera< T > const &that) const | vpgl_perspective_camera< T > | [inline] |
vpgl_proj_camera::operator==(vpgl_proj_camera< T > const &that) const | vpgl_proj_camera< T > | [inline] |
postmultiply(const vpgl_perspective_camera< T > &in_cam, const vgl_h_matrix_3d< T > &euclid_trans) | vpgl_perspective_camera< T > | [static] |
postmultiply(const vpgl_perspective_camera< T > &camera, const vgl_rotation_3d< T > &rot, const vgl_vector_3d< T > &trans) | vpgl_perspective_camera< T > | [static] |
principal_axis() const | vpgl_perspective_camera< T > | |
principal_plane() const | vpgl_proj_camera< T > | [inline, virtual] |
project(const T x, const T y, const T z, T &u, T &v) const | vpgl_proj_camera< T > | [virtual] |
project(const vgl_homg_point_3d< T > &world_point) const | vpgl_proj_camera< T > | [virtual] |
project(const vgl_point_3d< T > &world_point) const | vpgl_proj_camera< T > | [inline] |
project(const vgl_line_segment_3d< T > &world_line) const | vpgl_proj_camera< T > | |
project(const vgl_infinite_line_3d< T > &world_line) const | vpgl_proj_camera< T > | |
R_ | vpgl_perspective_camera< T > | [protected] |
recompute_matrix() | vpgl_perspective_camera< T > | [protected] |
ref() | vbl_ref_count | |
save(vcl_string cam_path) | vpgl_perspective_camera< T > | [virtual] |
set_calibration(const vpgl_calibration_matrix< T > &K) | vpgl_perspective_camera< T > | |
set_camera_center(const vgl_point_3d< T > &camera_center) | vpgl_perspective_camera< T > | |
set_matrix(const vnl_matrix_fixed< T, 3, 4 > &new_camera_matrix) | vpgl_proj_camera< T > | [virtual] |
set_matrix(const T *new_camera_matrix) | vpgl_proj_camera< T > | [virtual] |
set_rotation(const vgl_rotation_3d< T > &R) | vpgl_perspective_camera< T > | |
set_translation(const vgl_vector_3d< T > &t) | vpgl_perspective_camera< T > | |
svd() const | vpgl_proj_camera< T > | |
type_name() const | vpgl_perspective_camera< T > | [inline, virtual] |
unref() | vbl_ref_count | |
vbl_ref_count() | vbl_ref_count | |
vbl_ref_count(vbl_ref_count const &) | vbl_ref_count | |
vpgl_camera() | vpgl_camera< T > | [inline] |
vpgl_perspective_camera() | vpgl_perspective_camera< T > | |
vpgl_perspective_camera(const vpgl_calibration_matrix< T > &K, const vgl_point_3d< T > &camera_center, const vgl_rotation_3d< T > &R) | vpgl_perspective_camera< T > | |
vpgl_perspective_camera(const vpgl_calibration_matrix< T > &K, const vgl_rotation_3d< T > &R, const vgl_vector_3d< T > &t) | vpgl_perspective_camera< T > | |
vpgl_perspective_camera(const vpgl_perspective_camera &cam) | vpgl_perspective_camera< T > | |
vpgl_proj_camera() | vpgl_proj_camera< T > | |
vpgl_proj_camera(const vnl_matrix_fixed< T, 3, 4 > &camera_matrix) | vpgl_proj_camera< T > | |
vpgl_proj_camera(const T *camera_matrix) | vpgl_proj_camera< T > | |
vpgl_proj_camera(const vpgl_proj_camera &cam) | vpgl_proj_camera< T > | |
x_vanishing_point() const | vpgl_proj_camera< T > | [inline] |
y_vanishing_point() const | vpgl_proj_camera< T > | [inline] |
z_vanishing_point() const | vpgl_proj_camera< T > | [inline] |
~vbl_ref_count() | vbl_ref_count | [virtual] |
~vpgl_camera() | vpgl_camera< T > | [inline, virtual] |
~vpgl_perspective_camera() | vpgl_perspective_camera< T > | [inline, virtual] |
~vpgl_proj_camera() | vpgl_proj_camera< T > | [virtual] |