compute(const vcl_vector< vgl_point_2d< double > > &image_pts, const vcl_vector< vgl_point_3d< double > > &world_pts, vpgl_affine_camera< double > &camera) | vpgl_affine_camera_compute | [static] |
vpgl_affine_camera_compute() | vpgl_affine_camera_compute | [private] |