, including all inherited members.
| backproject(const vgl_homg_point_2d< T > &image_point) const | vpgl_affine_camera< T > | [virtual] |
| vpgl_proj_camera::backproject(const vgl_homg_line_2d< T > &image_line) const | vpgl_proj_camera< T > | |
| backproject_ray(const vgl_homg_point_2d< T > &image_point) const | vpgl_proj_camera< T > | [virtual] |
| camera_center() const | vpgl_affine_camera< T > | [virtual] |
| clone(void) const | vpgl_proj_camera< T > | [virtual] |
| get_matrix() const | vpgl_proj_camera< T > | [inline] |
| get_references() const | vbl_ref_count | |
| is_a() const | vpgl_camera< T > | [inline] |
| is_class(vcl_string const &name) const | vpgl_camera< T > | [inline] |
| is_referenced() const | vbl_ref_count | |
| operator()(const vgl_homg_point_3d< T > &world_point) const | vpgl_proj_camera< T > | [inline] |
| operator()(const vgl_line_segment_3d< T > &world_line) const | vpgl_proj_camera< T > | [inline] |
| operator()(const vgl_infinite_line_3d< T > &world_line) const | vpgl_proj_camera< T > | [inline] |
| operator=(const vpgl_proj_camera &cam) | vpgl_proj_camera< T > | |
| vpgl_camera::operator=(vbl_ref_count const &) | vbl_ref_count | |
| operator==(vpgl_affine_camera< T > const &that) const | vpgl_affine_camera< T > | [inline] |
| vpgl_proj_camera::operator==(vpgl_proj_camera< T > const &that) const | vpgl_proj_camera< T > | [inline] |
| principal_plane() const | vpgl_affine_camera< T > | [virtual] |
| project(const T x, const T y, const T z, T &u, T &v) const | vpgl_proj_camera< T > | [virtual] |
| project(const vgl_homg_point_3d< T > &world_point) const | vpgl_proj_camera< T > | [virtual] |
| project(const vgl_point_3d< T > &world_point) const | vpgl_proj_camera< T > | [inline] |
| project(const vgl_line_segment_3d< T > &world_line) const | vpgl_proj_camera< T > | |
| project(const vgl_infinite_line_3d< T > &world_line) const | vpgl_proj_camera< T > | |
| ray_dir_ | vpgl_affine_camera< T > | [private] |
| ref() | vbl_ref_count | |
| save(vcl_string cam_path) | vpgl_proj_camera< T > | [virtual] |
| set_matrix(const vnl_matrix_fixed< T, 3, 4 > &new_camera_matrix) | vpgl_proj_camera< T > | [virtual] |
| set_matrix(const T *new_camera_matrix) | vpgl_proj_camera< T > | [virtual] |
| set_rows(const vnl_vector_fixed< T, 4 > &row1, const vnl_vector_fixed< T, 4 > &row2) | vpgl_affine_camera< T > | |
| set_viewing_distance(T dist) | vpgl_affine_camera< T > | [inline] |
| svd() const | vpgl_proj_camera< T > | |
| type_name() const | vpgl_affine_camera< T > | [inline, virtual] |
| unref() | vbl_ref_count | |
| vbl_ref_count() | vbl_ref_count | |
| vbl_ref_count(vbl_ref_count const &) | vbl_ref_count | |
| view_distance_ | vpgl_affine_camera< T > | [private] |
| viewing_distance() const | vpgl_affine_camera< T > | [inline] |
| vpgl_affine_camera() | vpgl_affine_camera< T > | |
| vpgl_affine_camera(const vnl_vector_fixed< T, 4 > &row1, const vnl_vector_fixed< T, 4 > &row2) | vpgl_affine_camera< T > | |
| vpgl_affine_camera(const vnl_matrix_fixed< T, 3, 4 > &camera_matrix) | vpgl_affine_camera< T > | |
| vpgl_affine_camera(vgl_vector_3d< T > ray, vgl_vector_3d< T > up, vgl_point_3d< T > stare_pt, T u0, T v0, T su, T sv) | vpgl_affine_camera< T > | |
| vpgl_affine_camera(vnl_vector_fixed< T, 3 > ray, vnl_vector_fixed< T, 3 > up, vnl_vector_fixed< T, 3 > stare_pt, T u0, T v0, T su, T sv) | vpgl_affine_camera< T > | [inline] |
| vpgl_camera() | vpgl_camera< T > | [inline] |
| vpgl_proj_camera() | vpgl_proj_camera< T > | |
| vpgl_proj_camera(const vnl_matrix_fixed< T, 3, 4 > &camera_matrix) | vpgl_proj_camera< T > | |
| vpgl_proj_camera(const T *camera_matrix) | vpgl_proj_camera< T > | |
| vpgl_proj_camera(const vpgl_proj_camera &cam) | vpgl_proj_camera< T > | |
| x_vanishing_point() const | vpgl_proj_camera< T > | [inline] |
| y_vanishing_point() const | vpgl_proj_camera< T > | [inline] |
| z_vanishing_point() const | vpgl_proj_camera< T > | [inline] |
| ~vbl_ref_count() | vbl_ref_count | [virtual] |
| ~vpgl_camera() | vpgl_camera< T > | [inline, virtual] |
| ~vpgl_proj_camera() | vpgl_proj_camera< T > | [virtual] |