#include "vgl_ray_3d.h"
#include <vcl_cassert.h>
#include <vcl_algorithm.h>
#include <vcl_iostream.h>
#include <vcl_cmath.h>
#include <vgl/vgl_closest_point.h>
#include <vgl/vgl_tolerance.h>
Go to the source code of this file.
Defines | |
#define | vgl_ray_3d_txx_ |
#define | VGL_RAY_3D_INSTANTIATE(Type) |
Functions | |
template<class Type > | |
vcl_ostream & | operator<< (vcl_ostream &s, vgl_ray_3d< Type > const &p) |
Write to stream. | |
template<class Type > | |
vcl_istream & | operator>> (vcl_istream &s, vgl_ray_3d< Type > &r) |
Read from stream. |
#define VGL_RAY_3D_INSTANTIATE | ( | Type | ) |
template class vgl_ray_3d<Type >;\ template vcl_istream& operator>>(vcl_istream&, vgl_ray_3d<Type >&);\ template vcl_ostream& operator<<(vcl_ostream&, vgl_ray_3d<Type > const&)
Definition at line 43 of file vgl_ray_3d.txx.
#define vgl_ray_3d_txx_ |
Definition at line 3 of file vgl_ray_3d.txx.
vcl_ostream& operator<< | ( | vcl_ostream & | s, |
vgl_ray_3d< Type > const & | p | ||
) |
Write to stream.
Definition at line 27 of file vgl_ray_3d.txx.
vcl_istream& operator>> | ( | vcl_istream & | s, |
vgl_ray_3d< Type > & | r | ||
) |
Read from stream.
Definition at line 33 of file vgl_ray_3d.txx.