#include "vgl_p_matrix.h"
#include <vcl_iostream.h>
#include <vcl_fstream.h>
#include <vcl_cmath.h>
#include <vnl/vnl_matrix.h>
#include <vnl/vnl_inverse.h>
#include <vnl/algo/vnl_svd.h>
#include <vnl/algo/vnl_determinant.h>
#include <vgl/vgl_homg_plane_3d.h>
#include <vgl/vgl_point_3d.h>
Go to the source code of this file.
Defines | |
#define | vgl_p_matrix_txx_ |
#define | VGL_P_MATRIX_INSTANTIATE(T) |
Functions | |
template<class T > | |
vcl_ostream & | operator<< (vcl_ostream &s, const vgl_p_matrix< T > &p) |
Print p on an ostream. | |
template<class T > | |
vcl_istream & | operator>> (vcl_istream &i, vgl_p_matrix< T > &p) |
Load p from an ascii istream. | |
template<class T > | |
vgl_p_matrix< T > | operator* (const vgl_p_matrix< T > &P, const vgl_h_matrix_3d< T > &H) |
Postmultiply P-matrix P by 3D H-matrix H. |
Definition in file vgl_p_matrix.txx.
#define VGL_P_MATRIX_INSTANTIATE | ( | T | ) |
template class vgl_p_matrix<T >; \ template vgl_p_matrix<T > operator*(const vgl_p_matrix<T >& P, const vgl_h_matrix_3d<T >& H); \ template vcl_ostream& operator<<(vcl_ostream& s, const vgl_p_matrix<T >& h); \ template vcl_istream& operator>>(vcl_istream& s, vgl_p_matrix<T >& h)
Definition at line 549 of file vgl_p_matrix.txx.
#define vgl_p_matrix_txx_ |
Definition at line 3 of file vgl_p_matrix.txx.
vgl_p_matrix<T> operator* | ( | const vgl_p_matrix< T > & | P, |
const vgl_h_matrix_3d< T > & | H | ||
) |
Postmultiply P-matrix P by 3D H-matrix H.
Definition at line 246 of file vgl_p_matrix.txx.
vcl_ostream& operator<< | ( | vcl_ostream & | s, |
const vgl_p_matrix< T > & | p | ||
) |
Print p on an ostream.
Definition at line 134 of file vgl_p_matrix.txx.
vcl_istream& operator>> | ( | vcl_istream & | i, |
vgl_p_matrix< T > & | p | ||
) |
Load p from an ascii istream.
Definition at line 141 of file vgl_p_matrix.txx.