The similarity transform that normalizes a 3-d point set. More...
#include <vnl/vnl_matrix_fixed.h>
#include <vgl/vgl_homg_point_3d.h>
#include <vcl_iosfwd.h>
#include <vgl/algo/vgl_h_matrix_3d.h>
Go to the source code of this file.
Classes | |
class | vgl_norm_trans_3d< T > |
Defines | |
#define | VGL_NORM_TRANS_3D_INSTANTIATE(T) extern "please include vgl/algo/vgl_norm_trans_3d.txx first" |
The similarity transform that normalizes a 3-d point set.
Algorithms to compute projective transformations require that the data be conditioned by insuring that the center of gravity of the point set is at the origin and the standard deviation is isotropic and unity.
Modifications Created August 14, 2004 - J.L. Mundy
Definition in file vgl_norm_trans_3d.h.
#define VGL_NORM_TRANS_3D_INSTANTIATE | ( | T | ) | extern "please include vgl/algo/vgl_norm_trans_3d.txx first" |
Definition at line 52 of file vgl_norm_trans_3d.h.