core/vgl/io/vgl_io_polygon.h
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00001 // This is core/vgl/io/vgl_io_polygon.h
00002 #ifndef vgl_io_polygon_h
00003 #define vgl_io_polygon_h
00004 //:
00005 // \file
00006 // \author Nick Costen
00007 // \date 20-Mar-2001
00008 
00009 #include <vgl/vgl_polygon.h>
00010 #include <vgl/io/vgl_io_point_2d.h>
00011 #include <vsl/vsl_binary_io.h>
00012 
00013 //: Binary save vgl_polygon to stream.
00014 template <class T>
00015 void vsl_b_write(vsl_b_ostream &os, const vgl_polygon<T> & v);
00016 
00017 //: Binary load vgl_box_3d from stream.
00018 template <class T>
00019 void vsl_b_read(vsl_b_istream &is, vgl_polygon<T> & v);
00020 
00021 //: Print human readable summary of object to a stream
00022 template <class T>
00023 void vsl_print_summary(vcl_ostream& os,const vgl_polygon<T> & b);
00024 
00025 #endif // vgl_io_polygon_h