#include "vgl_homg_operators_1d.h"
#include <vnl/vnl_vector_fixed.h>
#include <vnl/vnl_matrix_fixed.h>
#include <vgl/vgl_homg.h>
#include <vcl_cmath.h>
#include <vcl_iostream.h>
Go to the source code of this file.
Defines | |
#define | vgl_homg_operators_1d_txx_ |
#define | VGL_HOMG_OPERATORS_1D_INSTANTIATE(T) |
Functions | |
template<class T > | |
vgl_homg_point_1d< T > | operator* (vnl_matrix_fixed< T, 2, 2 > const &m, vgl_homg_point_1d< T > const &p) |
Transform a point through a 2x2 projective transformation matrix. |
#define VGL_HOMG_OPERATORS_1D_INSTANTIATE | ( | T | ) |
template class vgl_homg_operators_1d<T >; \ template vgl_homg_point_1d<T > operator*(vnl_matrix_fixed<T,2,2> const& m, vgl_homg_point_1d<T > const& p)
Definition at line 127 of file vgl_homg_operators_1d.txx.
#define vgl_homg_operators_1d_txx_ |
Definition at line 3 of file vgl_homg_operators_1d.txx.
vgl_homg_point_1d<T> operator* | ( | vnl_matrix_fixed< T, 2, 2 > const & | m, |
vgl_homg_point_1d< T > const & | p | ||
) |
Transform a point through a 2x2 projective transformation matrix.
Definition at line 119 of file vgl_homg_operators_1d.txx.