contains class vgl_h_matrix_3d_compute_linear More...
#include <vgl/algo/vgl_h_matrix_3d_compute.h>
Go to the source code of this file.
Classes | |
class | vgl_h_matrix_3d_compute_linear |
contains class vgl_h_matrix_3d_compute_linear
vgl_h_matrix_3d_compute_linear uses the linear algorithm in point to point constructor of vgl_h_matrix_3d to calculate the homography which relates at least five 3D point correspondences. no four of them should be co-planar
NOTE: the constructor of vgl_h_matrix_3d should not be used in itself as it does not standardize the point sets before constructing the design matrix (which is the matrix that is decomposed using SVD) the following class standardize the point sets and adjusts H accordingly
The returned is such that where the are the homogeneous points in 3D, and the their images.
Modifications none
Definition in file vgl_h_matrix_3d_compute_linear.h.