compute the h_matrix using Levenberg-Marquardt. More...
#include <vgl/algo/vgl_h_matrix_1d_compute.h>
Go to the source code of this file.
Classes | |
class | vgl_h_matrix_1d_compute_optimize |
Typedefs | |
typedef vgl_h_matrix_1d_compute_optimize | vgl_h_matrix_1d_computeOptimise1 |
compute the h_matrix using Levenberg-Marquardt.
Modifications 23 Mar 2003 - J.L. Mundy - preparing for upgrade to vgl computations restricted to vgl_homg_point_1d<double> Seems somewhat overdoing it to template the transform solvers since double is needed for robust computation 23 Jun 2003 - Peter Vanroose - made compute_cool_homg pure virtual
Definition in file vgl_h_matrix_1d_compute_optimize.h.
Definition at line 30 of file vgl_h_matrix_1d_compute_optimize.h.