2x2 line-to-line projectivity More...
#include <vnl/vnl_matrix_fixed.h>
#include <vgl/vgl_homg_point_1d.h>
#include <vcl_vector.h>
#include <vcl_iosfwd.h>
Go to the source code of this file.
Classes | |
class | vgl_h_matrix_1d< T > |
A class to hold a line-to-line projective transformation matrix and to perform common operations using it e.g. More... | |
Defines | |
#define | VGL_H_MATRIX_1D_INSTANTIATE(T) extern "please include vgl/algo/vgl_h_matrix_1d.txx first" |
Functions | |
template<class T > | |
vcl_ostream & | operator<< (vcl_ostream &s, vgl_h_matrix_1d< T > const &H) |
Print H on vcl_ostream. | |
template<class T > | |
vcl_istream & | operator>> (vcl_istream &s, vgl_h_matrix_1d< T > &H) |
Read H from vcl_istream. |
2x2 line-to-line projectivity
A class to hold a line-to-line projective transformation matrix and to perform common operations using it e.g. transfer point.
Modifications 22 Oct 2002 - Peter Vanroose - added vgl_homg_point_2d interface 23 Oct 2002 - Peter Vanroose - using fixed 3x3 matrices throughout 22 Mar 2003 - J.L. Mundy - preparing for upgrade to vgl 13 Jun 2004 - Peter Vanroose - added set_identity() and projective_basis() 31 Jul 2010 - Peter Vanroose - made more similar to 2d and 3d variants 24 Oct 2010 - Peter Vanroose - mutators and setters now return *this 27 Oct 2010 - Peter Vanroose - moved Doxygen docs from .txx to .h 26 Jul 2011 - Peter Vanroose - added is_identity(),is_rotation(),is_euclidean(), correlation(),operator*(h_matrix),set(row,col,val), set_translation(),set_affine(), cf vgl_h_matrix_2d
Definition in file vgl_h_matrix_1d.h.
#define VGL_H_MATRIX_1D_INSTANTIATE | ( | T | ) | extern "please include vgl/algo/vgl_h_matrix_1d.txx first" |
Definition at line 156 of file vgl_h_matrix_1d.h.
vcl_ostream& operator<< | ( | vcl_ostream & | s, |
vgl_h_matrix_1d< T > const & | H | ||
) |
Print H on vcl_ostream.
Definition at line 77 of file vgl_h_matrix_1d.txx.
vcl_istream& operator>> | ( | vcl_istream & | s, |
vgl_h_matrix_1d< T > & | H | ||
) |
Read H from vcl_istream.
Definition at line 152 of file vgl_h_matrix_1d.h.