Compute a similarity transformation between two corresponding sets of 3D points. More...
#include <vcl_vector.h>
#include <vgl/vgl_point_3d.h>
#include <vgl/vgl_vector_3d.h>
#include <vgl/algo/vgl_rotation_3d.h>
Go to the source code of this file.
Classes | |
class | vgl_compute_similarity_3d< T > |
Defines | |
#define | VGL_COMPUTE_SIMILARITY_3D_INSTANTIATE(T) extern "please include vgl/algo/vgl_compute_similarity_3d.txx first" |
Compute a similarity transformation between two corresponding sets of 3D points.
Estimate scale s, translation t, and rotation R such that sum ||s*R*p1 + t - p2|| is minimized over all pairs (p1,p2)
Modifications none
Definition in file vgl_compute_similarity_3d.h.
#define VGL_COMPUTE_SIMILARITY_3D_INSTANTIATE | ( | T | ) | extern "please include vgl/algo/vgl_compute_similarity_3d.txx first" |
Definition at line 85 of file vgl_compute_similarity_3d.h.