vgl_h_matrix_2d_compute_linear Member List
This is the complete list of members for vgl_h_matrix_2d_compute_linear, including all inherited members.
allow_ideal_points_vgl_h_matrix_2d_compute_linear [private]
compute(vcl_vector< vgl_homg_point_2d< double > > const &points1, vcl_vector< vgl_homg_point_2d< double > > const &points2, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_compute [inline]
compute(vcl_vector< vgl_homg_line_2d< double > > const &lines1, vcl_vector< vgl_homg_line_2d< double > > const &lines2, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_compute [inline]
compute(vcl_vector< vgl_homg_line_2d< double > > const &lines1, vcl_vector< vgl_homg_line_2d< double > > const &lines2, vcl_vector< double > const &weights, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_compute [inline]
compute(vcl_vector< vgl_homg_point_2d< double > > const &points1, vcl_vector< vgl_homg_point_2d< double > > const &points2, vcl_vector< vgl_homg_line_2d< double > > const &lines1, vcl_vector< vgl_homg_line_2d< double > > const &lines2, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_compute [inline]
compute(vcl_vector< vgl_homg_point_2d< double > > const &p1, vcl_vector< vgl_homg_point_2d< double > > const &p2)vgl_h_matrix_2d_compute [inline]
compute(vcl_vector< vgl_homg_line_2d< double > > const &l1, vcl_vector< vgl_homg_line_2d< double > > const &l2)vgl_h_matrix_2d_compute [inline]
compute(vcl_vector< vgl_homg_line_2d< double > > const &l1, vcl_vector< vgl_homg_line_2d< double > > const &l2, vcl_vector< double > const &weights)vgl_h_matrix_2d_compute [inline]
compute(vcl_vector< vgl_homg_point_2d< double > > const &p1, vcl_vector< vgl_homg_point_2d< double > > const &p2, vcl_vector< vgl_homg_line_2d< double > > const &l1, vcl_vector< vgl_homg_line_2d< double > > const &l2)vgl_h_matrix_2d_compute [inline]
compute_l(vcl_vector< vgl_homg_line_2d< double > > const &lines1, vcl_vector< vgl_homg_line_2d< double > > const &lines2, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_compute_linear [protected, virtual]
compute_l(vcl_vector< vgl_homg_line_2d< double > > const &lines1, vcl_vector< vgl_homg_line_2d< double > > const &lines2, vcl_vector< double > const &weights, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_compute_linear [protected, virtual]
compute_p(vcl_vector< vgl_homg_point_2d< double > > const &points1, vcl_vector< vgl_homg_point_2d< double > > const &points2, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_compute_linear [protected, virtual]
compute_pl(vcl_vector< vgl_homg_point_2d< double > > const &points1, vcl_vector< vgl_homg_point_2d< double > > const &points2, vcl_vector< vgl_homg_line_2d< double > > const &lines1, vcl_vector< vgl_homg_line_2d< double > > const &lines2, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_compute_linear [protected, virtual]
minimum_number_of_correspondences() const vgl_h_matrix_2d_compute_linear [inline, virtual]
solve_linear_problem(int equ_count, vcl_vector< vgl_homg_point_2d< double > > const &p1, vcl_vector< vgl_homg_point_2d< double > > const &p2, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_compute_linear [protected]
solve_weighted_least_squares(vcl_vector< vgl_homg_line_2d< double > > const &l1, vcl_vector< vgl_homg_line_2d< double > > const &l2, vcl_vector< double > const &w, vgl_h_matrix_2d< double > &H)vgl_h_matrix_2d_compute_linear [protected]
verbose(bool v)vgl_h_matrix_2d_compute [inline]
verbose_vgl_h_matrix_2d_compute [protected]
vgl_h_matrix_2d_compute()vgl_h_matrix_2d_compute [inline]
vgl_h_matrix_2d_compute_linear(bool allow_ideal_points=false)vgl_h_matrix_2d_compute_linear
~vgl_h_matrix_2d_compute()vgl_h_matrix_2d_compute [inline, virtual]