3x3 plane-to-plane projectivity More...
#include <vnl/vnl_double_3x3.h>
#include <vnl/vnl_double_4.h>
#include <vgl/vgl_homg_point_2d.h>
#include <vgl/vgl_homg_line_2d.h>
#include <vgl/algo/vgl_homg_operators_2d.h>
#include <mvl/HomgPoint2D.h>
#include <mvl/HomgLine2D.h>
#include <mvl/HomgLineSeg2D.h>
#include <vcl_iosfwd.h>
Go to the source code of this file.
Classes | |
class | HMatrix2D |
A class to hold a plane-to-plane projective transformation matrix and to perform common operations using it e.g. More... | |
Functions | |
vcl_ostream & | operator<< (vcl_ostream &s, const HMatrix2D &H) |
Print H on vcl_ostream. | |
vcl_istream & | operator>> (vcl_istream &s, HMatrix2D &H) |
Read H from vcl_istream. |
3x3 plane-to-plane projectivity
A class to hold a plane-to-plane projective transformation matrix and to perform common operations using it e.g. transfer point.
Modifications 22 Oct 2002 - Peter Vanroose - added vgl_homg_point_2d interface 23 Oct 2002 - Peter Vanroose - using fixed 3x3 matrices throughout
Definition in file HMatrix2D.h.
vcl_ostream& operator<< | ( | vcl_ostream & | s, |
const HMatrix2D & | H | ||
) |
Print H on vcl_ostream.
Definition at line 113 of file HMatrix2D.cxx.
vcl_istream& operator>> | ( | vcl_istream & | s, |
HMatrix2D & | H | ||
) |
Read H from vcl_istream.
Definition at line 119 of file HMatrix2D.cxx.