Classes | Functions
contrib/oxl/mvl/HMatrix2D.h File Reference

3x3 plane-to-plane projectivity More...

#include <vnl/vnl_double_3x3.h>
#include <vnl/vnl_double_4.h>
#include <vgl/vgl_homg_point_2d.h>
#include <vgl/vgl_homg_line_2d.h>
#include <vgl/algo/vgl_homg_operators_2d.h>
#include <mvl/HomgPoint2D.h>
#include <mvl/HomgLine2D.h>
#include <mvl/HomgLineSeg2D.h>
#include <vcl_iosfwd.h>

Go to the source code of this file.

Classes

class  HMatrix2D
 A class to hold a plane-to-plane projective transformation matrix and to perform common operations using it e.g. More...

Functions

vcl_ostream & operator<< (vcl_ostream &s, const HMatrix2D &H)
 Print H on vcl_ostream.
vcl_istream & operator>> (vcl_istream &s, HMatrix2D &H)
 Read H from vcl_istream.

Detailed Description

3x3 plane-to-plane projectivity

A class to hold a plane-to-plane projective transformation matrix and to perform common operations using it e.g. transfer point.

   Modifications
      22 Oct 2002 - Peter Vanroose - added vgl_homg_point_2d interface
      23 Oct 2002 - Peter Vanroose - using fixed 3x3 matrices throughout
   

Definition in file HMatrix2D.h.


Function Documentation

vcl_ostream& operator<< ( vcl_ostream &  s,
const HMatrix2D H 
)

Print H on vcl_ostream.

Definition at line 113 of file HMatrix2D.cxx.

vcl_istream& operator>> ( vcl_istream &  s,
HMatrix2D H 
)

Read H from vcl_istream.

Definition at line 119 of file HMatrix2D.cxx.