Construct thin plate spline to map 3D to 3D. More...
#include "mbl_thin_plate_spline_3d.h"#include <vcl_cmath.h>#include <vcl_cstdlib.h>#include <vsl/vsl_indent.h>#include <vsl/vsl_vector_io.h>#include <vnl/vnl_math.h>#include <vnl/algo/vnl_svd.h>#include <vnl/io/vnl_io_vector.h>#include <vnl/io/vnl_io_matrix.h>#include <vgl/vgl_vector_3d.h>#include <vgl/io/vgl_io_point_3d.h>#include <mbl/mbl_matxvec.h>Go to the source code of this file.
Functions | |
| double | r2lnr (const vgl_vector_3d< double > &pt) |
| double | r2lnr (double x, double y, double z) |
| void | vsl_b_write (vsl_b_ostream &bfs, const mbl_thin_plate_spline_3d &b) |
| Binary file stream output operator for class reference. | |
| void | vsl_b_read (vsl_b_istream &bfs, mbl_thin_plate_spline_3d &b) |
| Binary file stream input operator for class reference. | |
| vcl_ostream & | operator<< (vcl_ostream &os, const mbl_thin_plate_spline_3d &b) |
| Stream output operator for class reference. | |
Construct thin plate spline to map 3D to 3D.
Definition in file mbl_thin_plate_spline_3d.cxx.
| vcl_ostream& operator<< | ( | vcl_ostream & | os, |
| const mbl_thin_plate_spline_3d & | b | ||
| ) |
Stream output operator for class reference.
Definition at line 537 of file mbl_thin_plate_spline_3d.cxx.
| double r2lnr | ( | const vgl_vector_3d< double > & | pt | ) | [inline] |
Definition at line 46 of file mbl_thin_plate_spline_3d.cxx.
| double r2lnr | ( | double | x, |
| double | y, | ||
| double | z | ||
| ) | [inline] |
Definition at line 53 of file mbl_thin_plate_spline_3d.cxx.
| void vsl_b_read | ( | vsl_b_istream & | bfs, |
| mbl_thin_plate_spline_3d & | b | ||
| ) |
Binary file stream input operator for class reference.
Definition at line 528 of file mbl_thin_plate_spline_3d.cxx.
| void vsl_b_write | ( | vsl_b_ostream & | bfs, |
| const mbl_thin_plate_spline_3d & | b | ||
| ) |
Binary file stream output operator for class reference.
Definition at line 519 of file mbl_thin_plate_spline_3d.cxx.
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