Functions
contrib/brl/bbas/imesh/algo/imesh_operations.cxx File Reference
#include "imesh_operations.h"
#include <vgl/vgl_plane_3d.h>
#include <vgl/vgl_area.h>
#include <vgl/vgl_polygon.h>
#include <vgl/vgl_triangle_test.h>
#include <vnl/vnl_matrix.h>
#include <vnl/vnl_double_3.h>
#include <vnl/algo/vnl_svd.h>
#include <vcl_cassert.h>
#include <vcl_list.h>
#include <vcl_iostream.h>

Go to the source code of this file.

Functions

imesh_mesh dual_mesh_with_normals (const imesh_mesh &mesh, const imesh_vertex_array_base &old_verts, double tau)
 Compute the dual mesh using vertex normals to compute dual vertices.
void imesh_triangulate_face (const vcl_vector< vgl_point_2d< double > > &face_v, const vcl_vector< unsigned int > &face_i, imesh_regular_face_array< 3 > &tris)
 triangulate the 2-d polygon and add triangles to tris.
void imesh_triangulate_nonconvex (imesh_mesh &mesh)
 Triangulate the faces of the mesh (in place).

Detailed Description

Definition in file imesh_operations.cxx.


Function Documentation

imesh_mesh dual_mesh_with_normals ( const imesh_mesh mesh,
const imesh_vertex_array_base old_verts,
double  tau = 1e-2 
)

Compute the dual mesh using vertex normals to compute dual vertices.

The old vertices are used as constraints when the solution is singular The singularity is enforced if a singular value is less than tau * max singular value

Definition at line 20 of file imesh_operations.cxx.

void imesh_triangulate_face ( const vcl_vector< vgl_point_2d< double > > &  face_v,
const vcl_vector< unsigned int > &  face_i,
imesh_regular_face_array< 3 > &  tris 
)

triangulate the 2-d polygon and add triangles to tris.

Definition at line 82 of file imesh_operations.cxx.

void imesh_triangulate_nonconvex ( imesh_mesh mesh)

Triangulate the faces of the mesh (in place).

Uses mesh geometry to handle nonconvex faces

Definition at line 160 of file imesh_operations.cxx.