Read and write scene graphs as IV or VRML files. More...
#include <vcl_string.h>
#include <vcl_iostream.h>
Go to the source code of this file.
Functions | |
void | bgui3d_export_iv (SoNode *scene_root, const vcl_string &filename) |
Export the scene as IV. | |
void | bgui3d_export_vrml (SoNode *scene_root, const vcl_string &filename) |
Export the scene as VRML. | |
void | bgui3d_export_vrml2 (SoNode *scene_root, const vcl_string &filename) |
Export the scene as VRML 2.0. | |
SoNode * | bgui3d_import_file (const vcl_string &filename, vcl_ostream &os=vcl_cout) |
Read a file and parse into a scenegraph. |
Read and write scene graphs as IV or VRML files.
Modifications <none yet>
Definition in file bgui3d_file_io.h.
void bgui3d_export_iv | ( | SoNode * | scene_root, |
const vcl_string & | filename | ||
) |
Export the scene as IV.
Definition at line 20 of file bgui3d_file_io.cxx.
void bgui3d_export_vrml | ( | SoNode * | scene_root, |
const vcl_string & | filename | ||
) |
Export the scene as VRML.
Definition at line 34 of file bgui3d_file_io.cxx.
void bgui3d_export_vrml2 | ( | SoNode * | scene_root, |
const vcl_string & | filename | ||
) |
Export the scene as VRML 2.0.
Definition at line 55 of file bgui3d_file_io.cxx.
SoNode* bgui3d_import_file | ( | const vcl_string & | filename, |
vcl_ostream & | os = vcl_cout |
||
) |
Read a file and parse into a scenegraph.
Definition at line 74 of file bgui3d_file_io.cxx.