#include "vgui_vrml_draw_visitor.h"
#include <vcl_functional.h>
#include <vcl_string.h>
#include <vgui/vgui_gl.h>
#include <vgui/vgui_glu.h>
#include <vcl_iostream.h>
#include <vcl_vector.h>
#include <vcl_map.h>
#include <vnl/vnl_float_3.h>
#include <vnl/vnl_cross.h>
#include <vnl/vnl_math.h>
#include <Qv/QvString.h>
#include <Qv/QvInput.h>
#include <Qv/QvState.h>
#include <Qv/QvNode.h>
#include <Qv/QvGroup.h>
#include <Qv/QvCoordinate3.h>
#include <Qv/QvIndexedLineSet.h>
#include <Qv/QvIndexedFaceSet.h>
#include <Qv/QvPointSet.h>
#include <Qv/QvSphere.h>
#include <Qv/QvCone.h>
#include <Qv/QvCylinder.h>
#include <Qv/QvCube.h>
#include <Qv/QvTransform.h>
#include <Qv/QvTranslation.h>
#include <Qv/QvRotation.h>
#include <Qv/QvScale.h>
#include <Qv/QvMaterial.h>
#include <Qv/QvTexture2.h>
#include "vgui_vrml_texture_map.h"
Go to the source code of this file.
Defines | |
#define | QUADRIC_COMPLEXITY 24 |
Definition in file vgui_vrml_draw_visitor.cxx.
#define QUADRIC_COMPLEXITY 24 |
Definition at line 151 of file vgui_vrml_draw_visitor.cxx.