core/vgl/io/vgl_io_point_3d.h
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00001 // This is core/vgl/io/vgl_io_point_3d.h
00002 #ifndef vgl_io_point_3d_h
00003 #define vgl_io_point_3d_h
00004 //:
00005 // \file
00006 // \author Tim Cootes
00007 // \date 19-Mar-2001
00008 
00009 #include <vgl/vgl_point_3d.h>
00010 #include <vsl/vsl_binary_io.h>
00011 
00012 //: Binary save vgl_point_3d to stream.
00013 template <class T>
00014 void vsl_b_write(vsl_b_ostream &os, const vgl_point_3d<T> & v);
00015 
00016 //: Binary load vgl_point_3d from stream.
00017 template <class T>
00018 void vsl_b_read(vsl_b_istream &is, vgl_point_3d<T> & v);
00019 
00020 //: Print human readable summary of object to a stream
00021 template <class T>
00022 void vsl_print_summary(vcl_ostream& os,const vgl_point_3d<T> & b);
00023 
00024 #endif // vgl_io_point_3d_h