core/vgl/io/vgl_io_line_segment_2d.txx
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00001 // This is core/vgl/io/vgl_io_line_segment_2d.txx
00002 #ifndef vgl_io_line_segment_2d_txx_
00003 #define vgl_io_line_segment_2d_txx_
00004 //:
00005 // \file
00006 
00007 #include "vgl_io_line_segment_2d.h"
00008 #include <vgl/io/vgl_io_point_2d.h>
00009 
00010 //============================================================================
00011 //: Binary save self to stream.
00012 template<class T>
00013 void vsl_b_write(vsl_b_ostream &os, const vgl_line_segment_2d<T> & p)
00014 {
00015   const short io_version_no = 1;
00016   vsl_b_write(os, io_version_no);
00017   vsl_b_write(os, p.point1());
00018   vsl_b_write(os, p.point2());
00019 }
00020 
00021 //============================================================================
00022 //: Binary load self from stream.
00023 template<class T>
00024 void vsl_b_read(vsl_b_istream &is, vgl_line_segment_2d<T> & p)
00025 {
00026   if (!is) return;
00027 
00028   short v;
00029   vsl_b_read(is, v);
00030   switch (v)
00031   {
00032    case 1: {
00033     vgl_point_2d<T> p1, p2;
00034     vsl_b_read(is, p1);
00035     vsl_b_read(is, p2);
00036     p.set(p1,p2);
00037     break;
00038    }
00039 
00040    default:
00041     vcl_cerr << "I/O ERROR: vsl_b_read(vsl_b_istream&, vgl_line_segment_2d<T>&)\n"
00042              << "           Unknown version number "<< v << '\n';
00043     is.is().clear(vcl_ios::badbit); // Set an unrecoverable IO error on stream
00044     return;
00045   }
00046 }
00047 
00048 
00049 //============================================================================
00050 //: Output a human readable summary to the stream
00051 template<class T>
00052 void vsl_print_summary(vcl_ostream& os,const vgl_line_segment_2d<T> & l)
00053 {
00054   os<<"Segment from ";
00055   vsl_print_summary(os,l.point1());
00056   os<<" to ";
00057   vsl_print_summary(os,l.point2());
00058 }
00059 
00060 #define VGL_IO_LINE_SEGMENT_2D_INSTANTIATE(T) \
00061 template void vsl_print_summary(vcl_ostream &, vgl_line_segment_2d<T >const&); \
00062 template void vsl_b_read(vsl_b_istream &, vgl_line_segment_2d<T > &); \
00063 template void vsl_b_write(vsl_b_ostream &, const vgl_line_segment_2d<T > &)
00064 
00065 #endif // vgl_io_line_segment_2d_txx_