Go to the documentation of this file.00001
00002 #ifndef vgl_io_infinite_line_3d_txx_
00003 #define vgl_io_infinite_line_3d_txx_
00004
00005
00006
00007 #include "vgl_io_infinite_line_3d.h"
00008 #include "vgl_io_vector_2d.h"
00009 #include "vgl_io_vector_3d.h"
00010
00011
00012
00013 template<class T>
00014 void vsl_b_write(vsl_b_ostream &os, const vgl_infinite_line_3d<T>& v)
00015 {
00016 const short io_version_no = 1;
00017 vsl_b_write(os, io_version_no);
00018 vsl_b_write(os, v.x0());
00019 vsl_b_write(os, v.direction());
00020 }
00021
00022
00023
00024 template<class T>
00025 void vsl_b_read(vsl_b_istream &is, vgl_infinite_line_3d<T>& v)
00026 {
00027 if (!is) return;
00028
00029 vgl_vector_2d<T> x0;
00030 vgl_vector_3d<T> dir;
00031 short w;
00032 vsl_b_read(is, w);
00033 switch (w)
00034 {
00035 case 1:
00036 vsl_b_read(is, x0);
00037 vsl_b_read(is, dir);
00038 v.set(x0,dir);
00039 break;
00040
00041 default:
00042 vcl_cerr << "I/O ERROR: vsl_b_read(vsl_b_istream&, vgl_infinite_line_3d<T>&)\n"
00043 << " Unknown version number "<< v << '\n';
00044 is.is().clear(vcl_ios::badbit);
00045 return;
00046 }
00047 }
00048
00049
00050
00051
00052 template<class T>
00053 void vsl_print_summary(vcl_ostream &os, const vgl_infinite_line_3d<T>& v)
00054 {
00055 os << "infinite_line: (position vector=" << v.x0()<< " direction=" << v.direction() <<")";
00056 }
00057
00058 #define VGL_IO_INFINITE_LINE_3D_INSTANTIATE(T) \
00059 template void vsl_print_summary(vcl_ostream &, const vgl_infinite_line_3d<T >&); \
00060 template void vsl_b_read(vsl_b_istream &, vgl_infinite_line_3d<T >&); \
00061 template void vsl_b_write(vsl_b_ostream &, const vgl_infinite_line_3d<T >&)
00062
00063 #endif // vgl_io_infinite_line_3d_txx_