, including all inherited members.
angle(v const &a, v const &b) | vgl_vector_3d< T > | [related] |
cos_angle(v const &a, v const &b) | vgl_vector_3d< T > | [related] |
cross_product(v const &a, v const &b) | vgl_vector_3d< T > | [related] |
dot_product(v const &a, v const &b) | vgl_vector_3d< T > | [related] |
inner_product(v const &a, v const &b) | vgl_vector_3d< T > | [related] |
length() const | vgl_vector_3d< T > | |
length(v const &a) | vgl_vector_3d< T > | [related] |
normalize(v &a) | vgl_vector_3d< T > | [related] |
normalized(v const &a) | vgl_vector_3d< T > | [related] |
operator!=(vgl_vector_3d< T >const &v) const | vgl_vector_3d< T > | [inline] |
operator*(double s, v const &b) | vgl_vector_3d< T > | [related] |
operator*(v const &a, double s) | vgl_vector_3d< T > | [related] |
operator*=(v &a, double s) | vgl_vector_3d< T > | [related] |
operator+(v const &a, v const &b) | vgl_vector_3d< T > | [related] |
operator+(v const &b) | vgl_vector_3d< T > | [related] |
operator+=(v &a, v const &b) | vgl_vector_3d< T > | [related] |
operator-(v const &a, v const &b) | vgl_vector_3d< T > | [related] |
operator-(v const &b) | vgl_vector_3d< T > | [related] |
operator-=(v &a, v const &b) | vgl_vector_3d< T > | [related] |
operator/(v const &a, double s) | vgl_vector_3d< T > | [related] |
operator/(v const &a, v const &b) | vgl_vector_3d< T > | [related] |
operator/=(v &a, double s) | vgl_vector_3d< T > | [related] |
operator<<(vcl_ostream &s, v const &p) | vgl_vector_3d< T > | [related] |
operator==(vgl_vector_3d< T >const &v) const | vgl_vector_3d< T > | [inline] |
operator>>(vcl_istream &s, v &p) | vgl_vector_3d< T > | [related] |
operator>>(vcl_istream &is, vgl_vector_3d< T > &p) | vgl_vector_3d< T > | [related] |
orthogonal(v const &a, v const &b, double eps=0.0) | vgl_vector_3d< T > | [related] |
orthogonal_vectors(double s) const | vgl_vector_3d< T > | |
parallel(v const &a, v const &b, double eps=0.0) | vgl_vector_3d< T > | [related] |
read(vcl_istream &is) | vgl_vector_3d< T > | [related] |
set(T vx, T vy, T vz) | vgl_vector_3d< T > | [inline] |
set(T const v[3]) | vgl_vector_3d< T > | [inline] |
sqr_length() const | vgl_vector_3d< T > | [inline] |
sqr_length(v const &a) | vgl_vector_3d< T > | [related] |
vgl_vector_3d() | vgl_vector_3d< T > | [inline] |
vgl_vector_3d(T vx, T vy, T vz) | vgl_vector_3d< T > | [inline] |
vgl_vector_3d(const T v[3]) | vgl_vector_3d< T > | [inline] |
x() const | vgl_vector_3d< T > | [inline] |
x_ | vgl_vector_3d< T > | |
y() const | vgl_vector_3d< T > | [inline] |
y_ | vgl_vector_3d< T > | |
z() const | vgl_vector_3d< T > | [inline] |
z_ | vgl_vector_3d< T > | |