This is the complete list of members for
vgl_rotation_3d< T >, including all inherited members.
angle() const | vgl_rotation_3d< T > | [inline] |
as_euler_angles() const | vgl_rotation_3d< T > | [inline] |
as_h_matrix_3d() const | vgl_rotation_3d< T > | [inline] |
as_matrix() const | vgl_rotation_3d< T > | [inline] |
as_quaternion() const | vgl_rotation_3d< T > | [inline] |
as_rodrigues() const | vgl_rotation_3d< T > | [inline] |
axis() const | vgl_rotation_3d< T > | [inline] |
inverse() const | vgl_rotation_3d< T > | [inline] |
operator*(vgl_rotation_3d< T > const &first_rotation) const | vgl_rotation_3d< T > | [inline] |
operator*(vgl_homg_point_3d< T > const &p) const | vgl_rotation_3d< T > | [inline] |
operator*(vgl_homg_plane_3d< T > const &p) const | vgl_rotation_3d< T > | [inline] |
operator*(vgl_homg_line_3d_2_points< T > const &l) const | vgl_rotation_3d< T > | [inline] |
operator*(vgl_point_3d< T > const &p) const | vgl_rotation_3d< T > | [inline] |
operator*(vgl_plane_3d< T > const &p) const | vgl_rotation_3d< T > | [inline] |
operator*(vgl_line_3d_2_points< T > const &l) const | vgl_rotation_3d< T > | [inline] |
operator*(vgl_line_segment_3d< T > const &l) const | vgl_rotation_3d< T > | [inline] |
operator*(vgl_vector_3d< T > const &v) const | vgl_rotation_3d< T > | [inline] |
operator*(vnl_vector_fixed< T, 3 > const &v) const | vgl_rotation_3d< T > | [inline] |
operator=(vnl_vector_fixed< T, 3 > const &rvector) | vgl_rotation_3d< T > | [inline] |
operator=(vnl_matrix_fixed< T, 3, 3 > const &matrix) | vgl_rotation_3d< T > | [inline] |
operator=(vgl_h_matrix_3d< T > const &h) | vgl_rotation_3d< T > | [inline] |
operator==(vgl_rotation_3d< T > const &r) const | vgl_rotation_3d< T > | [inline] |
q_ | vgl_rotation_3d< T > | [protected] |
set_identity() | vgl_rotation_3d< T > | [inline] |
transpose() const | vgl_rotation_3d< T > | [inline] |
vgl_rotation_3d() | vgl_rotation_3d< T > | [inline] |
vgl_rotation_3d(vnl_quaternion< T > const &q) | vgl_rotation_3d< T > | [inline] |
vgl_rotation_3d(T const &rx, T const &ry, T const &rz) | vgl_rotation_3d< T > | [inline] |
vgl_rotation_3d(vnl_vector_fixed< T, 3 > const &rvector) | vgl_rotation_3d< T > | [inline, explicit] |
vgl_rotation_3d(vnl_matrix_fixed< T, 3, 3 > const &matrix) | vgl_rotation_3d< T > | [inline, explicit] |
vgl_rotation_3d(vgl_h_matrix_3d< T > const &h) | vgl_rotation_3d< T > | [inline, explicit] |
vgl_rotation_3d(vnl_vector_fixed< T, 3 > const &a, vnl_vector_fixed< T, 3 > const &b) | vgl_rotation_3d< T > | [inline] |
vgl_rotation_3d(vgl_vector_3d< T > const &a, vgl_vector_3d< T > const &b) | vgl_rotation_3d< T > | [inline] |