vgl_rotation_3d< T > Member List
This is the complete list of members for vgl_rotation_3d< T >, including all inherited members.
angle() const vgl_rotation_3d< T > [inline]
as_euler_angles() const vgl_rotation_3d< T > [inline]
as_h_matrix_3d() const vgl_rotation_3d< T > [inline]
as_matrix() const vgl_rotation_3d< T > [inline]
as_quaternion() const vgl_rotation_3d< T > [inline]
as_rodrigues() const vgl_rotation_3d< T > [inline]
axis() const vgl_rotation_3d< T > [inline]
inverse() const vgl_rotation_3d< T > [inline]
operator*(vgl_rotation_3d< T > const &first_rotation) const vgl_rotation_3d< T > [inline]
operator*(vgl_homg_point_3d< T > const &p) const vgl_rotation_3d< T > [inline]
operator*(vgl_homg_plane_3d< T > const &p) const vgl_rotation_3d< T > [inline]
operator*(vgl_homg_line_3d_2_points< T > const &l) const vgl_rotation_3d< T > [inline]
operator*(vgl_point_3d< T > const &p) const vgl_rotation_3d< T > [inline]
operator*(vgl_plane_3d< T > const &p) const vgl_rotation_3d< T > [inline]
operator*(vgl_line_3d_2_points< T > const &l) const vgl_rotation_3d< T > [inline]
operator*(vgl_line_segment_3d< T > const &l) const vgl_rotation_3d< T > [inline]
operator*(vgl_vector_3d< T > const &v) const vgl_rotation_3d< T > [inline]
operator*(vnl_vector_fixed< T, 3 > const &v) const vgl_rotation_3d< T > [inline]
operator=(vnl_vector_fixed< T, 3 > const &rvector)vgl_rotation_3d< T > [inline]
operator=(vnl_matrix_fixed< T, 3, 3 > const &matrix)vgl_rotation_3d< T > [inline]
operator=(vgl_h_matrix_3d< T > const &h)vgl_rotation_3d< T > [inline]
operator==(vgl_rotation_3d< T > const &r) const vgl_rotation_3d< T > [inline]
q_vgl_rotation_3d< T > [protected]
set_identity()vgl_rotation_3d< T > [inline]
transpose() const vgl_rotation_3d< T > [inline]
vgl_rotation_3d()vgl_rotation_3d< T > [inline]
vgl_rotation_3d(vnl_quaternion< T > const &q)vgl_rotation_3d< T > [inline]
vgl_rotation_3d(T const &rx, T const &ry, T const &rz)vgl_rotation_3d< T > [inline]
vgl_rotation_3d(vnl_vector_fixed< T, 3 > const &rvector)vgl_rotation_3d< T > [inline, explicit]
vgl_rotation_3d(vnl_matrix_fixed< T, 3, 3 > const &matrix)vgl_rotation_3d< T > [inline, explicit]
vgl_rotation_3d(vgl_h_matrix_3d< T > const &h)vgl_rotation_3d< T > [inline, explicit]
vgl_rotation_3d(vnl_vector_fixed< T, 3 > const &a, vnl_vector_fixed< T, 3 > const &b)vgl_rotation_3d< T > [inline]
vgl_rotation_3d(vgl_vector_3d< T > const &a, vgl_vector_3d< T > const &b)vgl_rotation_3d< T > [inline]