vgl_polygon_scan_iterator< T > Member List
This is the complete list of members for vgl_polygon_scan_iterator< T >, including all inherited members.
boundpvgl_polygon_scan_iterator< T > [private]
count()vgl_region_scan_iterator [inline]
crossedgesvgl_polygon_scan_iterator< T > [private]
curcrossedgevgl_polygon_scan_iterator< T > [private]
delete_edge(vertind v)vgl_polygon_scan_iterator< T > [private]
display_chains()vgl_polygon_scan_iterator< T > [private]
display_crossedges()vgl_polygon_scan_iterator< T > [private]
endx() const vgl_polygon_scan_iterator< T > [inline, virtual]
fendx() const vgl_polygon_scan_iterator< T > [inline]
fscany() const vgl_polygon_scan_iterator< T > [inline]
fstartx() const vgl_polygon_scan_iterator< T > [inline]
fxlvgl_polygon_scan_iterator< T > [private]
fxrvgl_polygon_scan_iterator< T > [private]
fyvgl_polygon_scan_iterator< T > [private]
get_crossedge_vertices(int *&chainnum, int *&vertnum, int &numcrossedges)vgl_polygon_scan_iterator< T >
get_next_vert(vertind v, vertind &next)vgl_polygon_scan_iterator< T > [private]
get_prev_vert(vertind v, vertind &prev)vgl_polygon_scan_iterator< T > [private]
get_pt(vertind v) const vgl_polygon_scan_iterator< T > [inline, private]
get_x(vertind v) const vgl_polygon_scan_iterator< T > [inline, private]
get_y(vertind v) const vgl_polygon_scan_iterator< T > [inline, private]
have_windowvgl_polygon_scan_iterator< T > [private]
init()vgl_polygon_scan_iterator< T > [private]
insert_edge(vertind v)vgl_polygon_scan_iterator< T > [private]
kvgl_polygon_scan_iterator< T > [private]
next()vgl_polygon_scan_iterator< T > [virtual]
numcrossedgesvgl_polygon_scan_iterator< T > [private]
numvertsvgl_polygon_scan_iterator< T > [private]
operator=(const vgl_polygon_scan_iterator &)vgl_polygon_scan_iterator< T > [private]
Point2 typedefvgl_polygon_scan_iterator< T >
poly_vgl_polygon_scan_iterator< T > [private]
reset()vgl_polygon_scan_iterator< T > [virtual]
scany() const vgl_polygon_scan_iterator< T > [inline, virtual]
startx() const vgl_polygon_scan_iterator< T > [inline, virtual]
vgl_polygon_scan_iterator(vgl_polygon< T > const &face, bool boundaryp=true)vgl_polygon_scan_iterator< T >
vgl_polygon_scan_iterator(vgl_polygon< T > const &face, bool boundaryp, vgl_box_2d< T > const &window)vgl_polygon_scan_iterator< T >
vgl_polygon_scan_iterator(const vgl_polygon_scan_iterator &)vgl_polygon_scan_iterator< T > [private]
vgl_region_scan_iterator()vgl_region_scan_iterator [inline, protected]
winvgl_polygon_scan_iterator< T > [private]
xlvgl_polygon_scan_iterator< T > [private]
xrvgl_polygon_scan_iterator< T > [private]
yvgl_polygon_scan_iterator< T > [private]
y0vgl_polygon_scan_iterator< T > [private]
y1vgl_polygon_scan_iterator< T > [private]
yvertsvgl_polygon_scan_iterator< T > [private]
~vgl_polygon_scan_iterator()vgl_polygon_scan_iterator< T >
~vgl_region_scan_iterator()vgl_region_scan_iterator [inline, protected, virtual]