vgl_plane_3d< T > Member List
This is the complete list of members for vgl_plane_3d< T >, including all inherited members.
a() const vgl_plane_3d< T > [inline]
a_vgl_plane_3d< T > [private]
b() const vgl_plane_3d< T > [inline]
b_vgl_plane_3d< T > [private]
c() const vgl_plane_3d< T > [inline]
c_vgl_plane_3d< T > [private]
contains(vgl_point_3d< T > const &p, T tol=(T) 0) const vgl_plane_3d< T >
d() const vgl_plane_3d< T > [inline]
d_vgl_plane_3d< T > [private]
ideal(T=(T) 0) const vgl_plane_3d< T > [inline]
normal() const vgl_plane_3d< T > [inline]
nx() const vgl_plane_3d< T > [inline]
ny() const vgl_plane_3d< T > [inline]
nz() const vgl_plane_3d< T > [inline]
operator!=(vgl_plane_3d< T >const &p) const vgl_plane_3d< T > [inline]
operator<<(vcl_ostream &s, const vgl_plane_3d< T > &p)vgl_plane_3d< T > [related]
operator==(vgl_plane_3d< T > const &p) const vgl_plane_3d< T >
operator>>(vcl_istream &is, vgl_plane_3d< T > &p)vgl_plane_3d< T > [related]
plane_coord_vectors(vgl_vector_3d< T > &uvec, vgl_vector_3d< T > &vvec) const vgl_plane_3d< T >
plane_coords(vgl_point_3d< T > const &p3d, vgl_point_2d< T > &p2d, T tol=(T) 0) const vgl_plane_3d< T >
set(T ta, T tb, T tc, T td)vgl_plane_3d< T > [inline]
vgl_closest_point(vgl_plane_3d< T > const &pl, vgl_point_3d< T > const &p)vgl_plane_3d< T > [related]
vgl_distance(vgl_plane_3d< T > const &l, vgl_point_3d< T > const &p)vgl_plane_3d< T > [related]
vgl_distance_origin(vgl_plane_3d< T > const &pl)vgl_plane_3d< T > [related]
vgl_intersection(const vcl_vector< vgl_plane_3d< T > > &p)vgl_plane_3d< T > [related]
vgl_intersection(vgl_line_3d_2_points< T > const &line, vgl_plane_3d< T > const &plane)vgl_plane_3d< T > [related]
vgl_intersection(vgl_line_segment_3d< T > const &line, vgl_plane_3d< T > const &plane, vgl_point_3d< T > &i_pt)vgl_plane_3d< T > [related]
vgl_intersection(vgl_infinite_line_3d< T > const &line, vgl_plane_3d< T > const &plane, vgl_point_3d< T > &i_pt)vgl_plane_3d< T > [related]
vgl_intersection(vgl_ray_3d< T > const &ray, vgl_plane_3d< T > const &plane, vgl_point_3d< T > &i_pt)vgl_plane_3d< T > [related]
vgl_intersection(vgl_plane_3d< T > const &plane0, vgl_plane_3d< T > const &plane1, vgl_line_segment_3d< T > &line)vgl_plane_3d< T > [related]
vgl_intersection(vgl_plane_3d< T > const &p1, vgl_plane_3d< T > const &p2, vgl_plane_3d< T > const &p3)vgl_plane_3d< T > [related]
vgl_intersection(vgl_plane_3d< T > const &plane0, vgl_plane_3d< T > const &plane1, vgl_infinite_line_3d< T > &line)vgl_plane_3d< T > [related]
vgl_plane_3d()vgl_plane_3d< T > [inline]
vgl_plane_3d(T ta, T tb, T tc, T td)vgl_plane_3d< T > [inline]
vgl_plane_3d(const T v[4])vgl_plane_3d< T > [inline]
vgl_plane_3d(vgl_homg_plane_3d< T > const &p)vgl_plane_3d< T >
vgl_plane_3d(vgl_vector_3d< T > const &normal, vgl_point_3d< T > const &p)vgl_plane_3d< T >
vgl_plane_3d(vgl_point_3d< T > const &p1, vgl_point_3d< T > const &p2, vgl_point_3d< T > const &p3)vgl_plane_3d< T >
world_coords(vgl_point_2d< T > const &p2d) const vgl_plane_3d< T >