vgl_p_matrix< T > Member List
This is the complete list of members for vgl_p_matrix< T >, including all inherited members.
backproject(vgl_homg_point_2d< T > const &x) const vgl_p_matrix< T >
backproject(vgl_homg_line_2d< T > const &l) const vgl_p_matrix< T >
backproject_pseudoinverse(vgl_homg_point_2d< T > const &x) const vgl_p_matrix< T >
clear_svd() const vgl_p_matrix< T >
fix_cheirality()vgl_p_matrix< T >
flip_sign()vgl_p_matrix< T >
get(vnl_matrix_fixed< T, 3, 3 > *A, vnl_vector_fixed< T, 3 > *a) const vgl_p_matrix< T >
get(vnl_matrix< T > *A, vnl_vector< T > *a) const vgl_p_matrix< T >
get(unsigned int row_index, unsigned int col_index) const vgl_p_matrix< T >
get(T *c_matrix) const vgl_p_matrix< T >
get(vnl_matrix_fixed< T, 3, 4 > &p_matrix) const vgl_p_matrix< T > [inline]
get(vnl_matrix< T > &p_matrix) const vgl_p_matrix< T > [inline]
get_canonical_H() const vgl_p_matrix< T >
get_focal() const vgl_p_matrix< T >
get_matrix() const vgl_p_matrix< T > [inline]
get_rows(vnl_vector< T > *a, vnl_vector< T > *b, vnl_vector< T > *c) const vgl_p_matrix< T >
get_rows(vnl_vector_fixed< T, 4 > *a, vnl_vector_fixed< T, 4 > *b, vnl_vector_fixed< T, 4 > *c) const vgl_p_matrix< T >
is_behind_camera(vgl_homg_point_3d< T > const &)vgl_p_matrix< T >
is_canonical(T tol=0) const vgl_p_matrix< T >
looks_conditioned()vgl_p_matrix< T >
operator()(vgl_homg_point_3d< T > const &X) const vgl_p_matrix< T > [inline]
operator()(vgl_homg_line_3d_2_points< T > const &L) const vgl_p_matrix< T >
operator()(vgl_line_segment_3d< T > const &L) const vgl_p_matrix< T >
operator*(vgl_homg_point_3d< T > const &X) const vgl_p_matrix< T > [inline]
operator*(vgl_homg_line_3d_2_points< T > const &L) const vgl_p_matrix< T > [inline]
operator*(vgl_line_segment_3d< T > const &L) const vgl_p_matrix< T > [inline]
operator*(vnl_matrix_fixed< T, 3, 3 > const &C) const vgl_p_matrix< T > [inline]
operator=(const vgl_p_matrix &)vgl_p_matrix< T >
operator==(vgl_p_matrix const &p) const vgl_p_matrix< T > [inline]
p_matrix_vgl_p_matrix< T > [protected]
postmultiply(vnl_matrix_fixed< T, 4, 4 > const &H) const vgl_p_matrix< T >
premultiply(vnl_matrix_fixed< T, 3, 3 > const &H) const vgl_p_matrix< T >
read(const char *filename)vgl_p_matrix< T > [static]
read(vcl_istream &)vgl_p_matrix< T > [static]
read_ascii(vcl_istream &f)vgl_p_matrix< T >
set(vnl_matrix_fixed< T, 3, 4 > const &p_matrix)vgl_p_matrix< T > [inline]
set(const vnl_matrix< T > &p_matrix)vgl_p_matrix< T > [inline]
set(vnl_matrix_fixed< T, 3, 3 > const &A, vnl_vector_fixed< T, 3 > const &a)vgl_p_matrix< T >
set(vnl_matrix< T > const &A, vnl_vector< T > const &a)vgl_p_matrix< T >
set(const T *p_matrix)vgl_p_matrix< T >
set(const T p_matrix[3][4])vgl_p_matrix< T >
set_identity()vgl_p_matrix< T >
set_rows(const vnl_vector_fixed< T, 4 > &a, const vnl_vector_fixed< T, 4 > &b, const vnl_vector_fixed< T, 4 > &c)vgl_p_matrix< T >
svd() const vgl_p_matrix< T >
svd_vgl_p_matrix< T > [mutable, protected]
vgl_p_matrix()vgl_p_matrix< T >
vgl_p_matrix(vcl_istream &)vgl_p_matrix< T >
vgl_p_matrix(const T *c_matrix)vgl_p_matrix< T >
vgl_p_matrix(vnl_matrix_fixed< T, 3, 4 > const &P)vgl_p_matrix< T > [explicit]
vgl_p_matrix(const vnl_matrix_fixed< T, 3, 3 > &A, const vnl_vector_fixed< T, 3 > &a)vgl_p_matrix< T > [inline]
vgl_p_matrix(const vnl_matrix< T > &A, const vnl_vector< T > &a)vgl_p_matrix< T > [inline]
vgl_p_matrix(const vgl_p_matrix &P)vgl_p_matrix< T >
~vgl_p_matrix()vgl_p_matrix< T >