, including all inherited members.
compute_uv_vectors(vgl_vector_3d< Type > &u, vgl_vector_3d< Type > &v) const | vgl_infinite_line_3d< Type > | |
contains(const vgl_point_3d< Type > &p) const | vgl_infinite_line_3d< Type > | |
direction() const | vgl_infinite_line_3d< Type > | [inline] |
operator!=(vgl_infinite_line_3d< Type >const &other) const | vgl_infinite_line_3d< Type > | [inline] |
operator<<(vcl_ostream &s, const vgl_infinite_line_3d< Type > &p) | vgl_infinite_line_3d< Type > | [related] |
operator==(vgl_infinite_line_3d< Type > const &l) const | vgl_infinite_line_3d< Type > | [inline] |
operator>>(vcl_istream &is, vgl_infinite_line_3d< Type > &p) | vgl_infinite_line_3d< Type > | [related] |
point() const | vgl_infinite_line_3d< Type > | |
point_t(const double t) const | vgl_infinite_line_3d< Type > | [inline] |
set(vgl_vector_2d< Type > const &x_0, vgl_vector_3d< Type > const &direction) | vgl_infinite_line_3d< Type > | [inline] |
t_ | vgl_infinite_line_3d< Type > | [private] |
vgl_infinite_line_3d() | vgl_infinite_line_3d< Type > | [inline] |
vgl_infinite_line_3d(vgl_infinite_line_3d< Type > const &l) | vgl_infinite_line_3d< Type > | [inline] |
vgl_infinite_line_3d(vgl_vector_2d< Type > const &x_0, vgl_vector_3d< Type > const &direction) | vgl_infinite_line_3d< Type > | [inline] |
vgl_infinite_line_3d(vgl_point_3d< Type > const &p1, vgl_point_3d< Type > const &p2) | vgl_infinite_line_3d< Type > | |
vgl_infinite_line_3d(vgl_point_3d< Type > const &p, vgl_vector_3d< Type > const &direction) | vgl_infinite_line_3d< Type > | |
vgl_infinite_line_3d(vgl_line_segment_3d< Type > const &ls) | vgl_infinite_line_3d< Type > | [inline] |
vgl_infinite_line_3d(vgl_line_3d_2_points< Type > const &ls) | vgl_infinite_line_3d< Type > | [inline] |
vgl_intersection(const vcl_list< vgl_plane_3d< T > > &planes) | vgl_infinite_line_3d< Type > | [related] |
vgl_intersection(const vcl_list< vgl_plane_3d< T > > &planes, vcl_vector< T > ws, vgl_infinite_line_3d< T > &line, T &residual) | vgl_infinite_line_3d< Type > | [related] |
vgl_intersection(vgl_infinite_line_3d< T > const &l1, vgl_infinite_line_3d< T > const &l2, vgl_point_3d< T > &i_pnt) | vgl_infinite_line_3d< Type > | [related] |
vgl_intersection(vgl_box_3d< T > const &box, vgl_infinite_line_3d< T > const &line, vgl_point_3d< T > &p0, vgl_point_3d< T > &p1) | vgl_infinite_line_3d< Type > | [related] |
x0() const | vgl_infinite_line_3d< Type > | [inline] |
x0_ | vgl_infinite_line_3d< Type > | [private] |
~vgl_infinite_line_3d() | vgl_infinite_line_3d< Type > | [inline] |