compute(vcl_vector< vgl_homg_point_3d< double > > const &points1, vcl_vector< vgl_homg_point_3d< double > > const &points2, vgl_h_matrix_3d< double > &H) | vgl_h_matrix_3d_compute | [inline] |
compute(vcl_vector< vgl_homg_point_3d< double > > const &p1, vcl_vector< vgl_homg_point_3d< double > > const &p2) | vgl_h_matrix_3d_compute | [inline] |
compute_p(vcl_vector< vgl_homg_point_3d< double > > const &points1, vcl_vector< vgl_homg_point_3d< double > > const &points2, vgl_h_matrix_3d< double > &H)=0 | vgl_h_matrix_3d_compute | [protected, pure virtual] |
minimum_number_of_correspondences() const =0 | vgl_h_matrix_3d_compute | [pure virtual] |
verbose(bool v) | vgl_h_matrix_3d_compute | [inline] |
verbose_ | vgl_h_matrix_3d_compute | [protected] |
vgl_h_matrix_3d_compute() | vgl_h_matrix_3d_compute | [inline] |
~vgl_h_matrix_3d_compute() | vgl_h_matrix_3d_compute | [inline, virtual] |