vgl_h_matrix_3d< T > Member List
This is the complete list of members for vgl_h_matrix_3d< T >, including all inherited members.
correlation(vgl_homg_point_3d< T > const &p) const vgl_h_matrix_3d< T >
correlation(vgl_homg_plane_3d< T > const &l) const vgl_h_matrix_3d< T >
get(vnl_matrix_fixed< T, 4, 4 > *M) const vgl_h_matrix_3d< T >
get(vnl_matrix< T > *M) const vgl_h_matrix_3d< T >
get(T *M) const vgl_h_matrix_3d< T >
get(unsigned int row_index, unsigned int col_index) const vgl_h_matrix_3d< T >
get_inverse() const vgl_h_matrix_3d< T >
get_matrix() const vgl_h_matrix_3d< T > [inline]
get_translation() const vgl_h_matrix_3d< T >
get_translation_vector() const vgl_h_matrix_3d< T >
get_upper_3x3() const vgl_h_matrix_3d< T >
get_upper_3x3_matrix() const vgl_h_matrix_3d< T >
is_euclidean() const vgl_h_matrix_3d< T >
is_identity() const vgl_h_matrix_3d< T >
is_rotation() const vgl_h_matrix_3d< T >
operator()(vgl_homg_point_3d< T > const &p) const vgl_h_matrix_3d< T >
operator()(vgl_homg_plane_3d< T > const &l) const vgl_h_matrix_3d< T >
operator*(vgl_homg_point_3d< T > const &p) const vgl_h_matrix_3d< T > [inline]
operator*(vgl_homg_plane_3d< T > const &l) const vgl_h_matrix_3d< T > [inline]
operator*(vgl_h_matrix_3d< T > const &H) const vgl_h_matrix_3d< T > [inline]
operator==(vgl_h_matrix_3d< T > const &M) const vgl_h_matrix_3d< T > [inline]
preimage(vgl_homg_plane_3d< T > const &l) const vgl_h_matrix_3d< T >
preimage(vgl_homg_point_3d< T > const &q) const vgl_h_matrix_3d< T >
projective_basis(vcl_vector< vgl_homg_point_3d< T > > const &five_points)vgl_h_matrix_3d< T >
projective_basis(vcl_vector< vgl_homg_plane_3d< T > > const &five_planes)vgl_h_matrix_3d< T >
read(vcl_istream &s)vgl_h_matrix_3d< T >
read(char const *filename)vgl_h_matrix_3d< T >
set(unsigned int row_index, unsigned int col_index, T value)vgl_h_matrix_3d< T > [inline]
set(T const *M)vgl_h_matrix_3d< T >
set(vnl_matrix_fixed< T, 4, 4 > const &M)vgl_h_matrix_3d< T >
set_affine(vnl_matrix_fixed< T, 3, 4 > const &M34)vgl_h_matrix_3d< T >
set_identity()vgl_h_matrix_3d< T >
set_reflection_plane(vgl_plane_3d< double > const &p)vgl_h_matrix_3d< T >
set_rotation_about_axis(vnl_vector_fixed< T, 3 > const &axis, T theta)vgl_h_matrix_3d< T >
set_rotation_euler(T rz1, T ry, T rz2)vgl_h_matrix_3d< T >
set_rotation_matrix(vnl_matrix_fixed< T, 3, 3 > const &R)vgl_h_matrix_3d< T >
set_rotation_roll_pitch_yaw(T yaw, T pitch, T roll)vgl_h_matrix_3d< T >
set_scale(T scale)vgl_h_matrix_3d< T >
set_translation(T tx, T ty, T tz)vgl_h_matrix_3d< T >
t12_matrix_vgl_h_matrix_3d< T > [protected]
vgl_h_matrix_3d()vgl_h_matrix_3d< T > [inline]
vgl_h_matrix_3d(vgl_h_matrix_3d< T > const &M)vgl_h_matrix_3d< T > [inline]
vgl_h_matrix_3d(vnl_matrix_fixed< T, 4, 4 > const &M)vgl_h_matrix_3d< T > [inline]
vgl_h_matrix_3d(vnl_matrix_fixed< T, 3, 3 > const &M, vnl_vector_fixed< T, 3 > const &m)vgl_h_matrix_3d< T >
vgl_h_matrix_3d(T const *M)vgl_h_matrix_3d< T > [inline, explicit]
vgl_h_matrix_3d(vcl_istream &s)vgl_h_matrix_3d< T > [explicit]
vgl_h_matrix_3d(char const *filename)vgl_h_matrix_3d< T > [explicit]
vgl_h_matrix_3d(vcl_vector< vgl_homg_point_3d< T > > const &points1, vcl_vector< vgl_homg_point_3d< T > > const &points2)vgl_h_matrix_3d< T >
~vgl_h_matrix_3d()vgl_h_matrix_3d< T > [inline]