A class for dealing a uniform cubic B-spline up to 4D (a hypersurface in 4D). More...
#include "rgrl_spline_sptr.h"#include "rgrl_object.h"#include <vcl_iosfwd.h>#include <vnl/vnl_matrix.h>#include <vnl/vnl_vector.h>Go to the source code of this file.
Classes | |
| class | rgrl_spline |
| A tensor-product B-spline in 4D can be written in. More... | |
A class for dealing a uniform cubic B-spline up to 4D (a hypersurface in 4D).
Definition in file rgrl_spline.h.
1.7.5.1