A class for dealing a uniform cubic B-spline up to 4D (a hypersurface in 4D). More...
#include "rgrl_spline_sptr.h"
#include "rgrl_object.h"
#include <vcl_iosfwd.h>
#include <vnl/vnl_matrix.h>
#include <vnl/vnl_vector.h>
Go to the source code of this file.
Classes | |
class | rgrl_spline |
A tensor-product B-spline in 4D can be written in. More... |
A class for dealing a uniform cubic B-spline up to 4D (a hypersurface in 4D).
Definition in file rgrl_spline.h.