Classes
contrib/rpl/rgrl/rgrl_matcher_pseudo_int_3d.h File Reference
#include <rgrl/rgrl_matcher.h>
#include <rgrl/rgrl_feature_set.h>
#include <rgrl/rgrl_view.h>
#include <rgrl/rgrl_transformation.h>
#include <rgrl/rgrl_scale.h>
#include <rgrl/rgrl_feature_sptr.h>
#include "rgrl_evaluator.h"
#include <rgrl/rgrl_mask_sptr.h>
#include <rgrl/rgrl_mask.h>
#include <vil3d/vil3d_image_view.h>
#include <vnl/vnl_double_3.h>
#include <vnl/vnl_int_3.h>
#include "rgrl_evaluator_sptr.h"

Go to the source code of this file.

Classes

class  rgrl_matcher_pseudo_int_3d< PixelType >
class  rgrl_matcher_pseudo_int_3d< PixelType >::rgrl_mapped_pixel_type
struct  rgrl_matcher_pseudo_int_3d< PixelType >::mapped_info
struct  rgrl_matcher_pseudo_int_3d< PixelType >::discrete_shift_node

Detailed Description

Author:
Chuck Stewart & Gehua Yang
Date:
July 2004 By introducing "int" in the filename, it only means that it will resample the mapped points to integer location and also discretize the shift vector to integer location.

Definition in file rgrl_matcher_pseudo_int_3d.h.