A class to hold a 3D projective transformation matrix and to perform common operations using it e.g. More...
#include <vnl/vnl_double_4x4.h>
#include <vnl/vnl_fwd.h>
#include <vgl/vgl_homg_point_3d.h>
#include <vgl/algo/vgl_homg_operators_3d.h>
#include <mvl/HomgPoint3D.h>
#include <mvl/HomgLine3D.h>
#include <mvl/HomgLineSeg3D.h>
#include <vcl_iosfwd.h>
Go to the source code of this file.
Classes | |
class | HMatrix3D |
Functions | |
PMatrix | operator* (const PMatrix &, const HMatrix3D &H) |
Postmultiply PMatrix by HMatrix3D. | |
vcl_ostream & | operator<< (vcl_ostream &, HMatrix3D const &) |
Print H on vcl_ostream. | |
vcl_istream & | operator>> (vcl_istream &, HMatrix3D &) |
Load H from ASCII file. |
A class to hold a 3D projective transformation matrix and to perform common operations using it e.g.
transfer point.
Modifications 22 Oct 2002 - Peter Vanroose - added vgl_homg_point_3d interface 23 Oct 2002 - Peter Vanroose - using fixed 3x3 matrices throughout
Definition in file HMatrix3D.h.
Postmultiply PMatrix by HMatrix3D.
Definition at line 361 of file PMatrix.cxx.
vcl_ostream& operator<< | ( | vcl_ostream & | , |
HMatrix3D const & | |||
) |
Print H on vcl_ostream.
Definition at line 112 of file HMatrix3D.cxx.
vcl_istream& operator>> | ( | vcl_istream & | , |
HMatrix3D & | |||
) |
Load H from ASCII file.
Definition at line 128 of file HMatrix3D.cxx.