#include <vil3d/vil3d_image_resource.h>
#include <vimt3d/vimt3d_transform_3d.h>
#include <vimt3d/vimt3d_image_3d_of.h>
#include <vil3d/vil3d_load.h>
#include <vil3d/vil3d_convert.h>
Go to the source code of this file.
Functions | |
vimt3d_transform_3d | vimt3d_load_transform (const vil3d_image_resource_sptr &im, bool use_millimetres=false) |
Create a transform from the properties of image resource. | |
template<class T > | |
void | vimt3d_load (const vcl_string &path, vimt3d_image_3d_of< T > &image, bool use_millimetres=false) |
Load image from path into given image (forcing to given pixel type). |
Definition in file vimt3d_load.h.
void vimt3d_load | ( | const vcl_string & | path, |
vimt3d_image_3d_of< T > & | image, | ||
bool | use_millimetres = false |
||
) |
Load image from path into given image (forcing to given pixel type).
Definition at line 22 of file vimt3d_load.h.
vimt3d_transform_3d vimt3d_load_transform | ( | const vil3d_image_resource_sptr & | im, |
bool | use_millimetres | ||
) |
Create a transform from the properties of image resource.
The following parameters allow the use of this method in legacy code:
use_millimetres | if true load transform in millimetres (uses metres by default) |
The transform will be from world co-ordinates in metres to image co-ordinates (or mm if requested).
Definition at line 11 of file vimt3d_load.cxx.